-- -- Helper functions -- local function is_lava(pos) local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "lava") ~= 0 end local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end local boat_visual_size = {x = 3, y = 3} local driver_visual_size = { x = 1 / boat_visual_size.x, y = 1 / boat_visual_size.y } local boat_y_offset = 0.35 -- -- Boat entity -- local boat = { physical = true, -- Warning: Do not change the position of the collisionbox top surface, -- lowering it causes the boat to fall through the world if underwater collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.6, 0.5}, visual = "mesh", mesh = "obsidianmese_boat.obj", textures = {"obsidianmese_boat.png"}, visual_size = boat_visual_size, driver = nil, v = 0, last_v = 0, removed = false } function boat.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() clicker:set_properties({visual_size = {x=1, y=1}}) default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) local pos = clicker:getpos() pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} minetest.after(0.1, function() clicker:setpos(pos) end) elseif not self.driver then local attach = clicker:get_attach() if attach and attach:get_luaentity() then local luaentity = attach:get_luaentity() if luaentity.driver then luaentity.driver = nil end clicker:set_detach() clicker:set_properties({visual_size = {x=1, y=1}}) end self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 3.75, z = -1}, {x = 0, y = 0, z = 0}) clicker:set_properties({ visual_size = driver_visual_size }) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) clicker:set_look_horizontal(self.object:getyaw()) end end function boat.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function boat.get_staticdata(self) return tostring(self.v) end function boat.on_punch(self, puncher) if not puncher or not puncher:is_player() or self.removed then return end if self.driver and puncher == self.driver then self.driver = nil puncher:set_detach() puncher:set_properties({visual_size = {x=1, y=1}}) default.player_attached[puncher:get_player_name()] = false end if not self.driver then self.removed = true local inv = puncher:get_inventory() if not (creative and creative.is_enabled_for and creative.is_enabled_for(puncher:get_player_name())) or not inv:contains_item("main", "obsidianmese:boat") then local leftover = inv:add_item("main", "obsidianmese:boat") -- if no room in inventory add a replacement boat to the world if not leftover:is_empty() then minetest.add_item(self.object:getpos(), leftover) end end -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) end end function boat.on_step(self, dtime) self.v = get_v(self.object:getvelocity()) * get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() local yaw = self.object:getyaw() if ctrl.up then self.v = self.v + 0.1 elseif ctrl.down then self.v = self.v - 0.1 end if ctrl.left then if self.v < 0 then self.object:setyaw(yaw - (1 + dtime) * 0.03) else self.object:setyaw(yaw + (1 + dtime) * 0.03) end elseif ctrl.right then if self.v < 0 then self.object:setyaw(yaw + (1 + dtime) * 0.03) else self.object:setyaw(yaw - (1 + dtime) * 0.03) end end end local velo = self.object:getvelocity() if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then self.object:setpos(self.object:getpos()) return end local s = get_sign(self.v) self.v = self.v - 0.02 * s if s ~= get_sign(self.v) then self.object:setvelocity({x = 0, y = 0, z = 0}) self.v = 0 return end if math.abs(self.v) > 5 then self.v = 5 * get_sign(self.v) end local p = self.object:getpos() p.y = p.y - boat_y_offset local new_velo local new_acce = {x = 0, y = 0, z = 0} if not is_lava(p) then local nodedef = minetest.registered_nodes[minetest.get_node(p).name] if (not nodedef) or nodedef.walkable then self.v = 0 new_acce = {x = 0, y = 1, z = 0} else new_acce = {x = 0, y = -9.8, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) self.object:setpos(self.object:getpos()) else p.y = p.y + 1 if is_lava(p) then local y = self.object:getvelocity().y if y >= 5 then y = 5 elseif y < 0 then new_acce = {x = 0, y = 20, z = 0} else new_acce = {x = 0, y = 5, z = 0} end new_velo = get_velocity(self.v, self.object:getyaw(), y) self.object:setpos(self.object:getpos()) else new_acce = {x = 0, y = 0, z = 0} if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y) + boat_y_offset self.object:setpos(pos) new_velo = get_velocity(self.v, self.object:getyaw(), 0) else new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) self.object:setpos(self.object:getpos()) end end end self.object:setvelocity(new_velo) self.object:setacceleration(new_acce) end minetest.register_entity("obsidianmese:boat", boat) minetest.register_craftitem("obsidianmese:boat", { description = "ObsidianMese Boat", inventory_image = "obsidianmese_boat_inventory.png", wield_image = "obsidianmese_boat_inventory.png", wield_scale = {x = 2, y = 2, z = 1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local udef = minetest.registered_nodes[node.name] if udef and udef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return udef.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type ~= "node" then return itemstack end if not is_lava(pointed_thing.under) then return itemstack end pointed_thing.under.y = pointed_thing.under.y + boat_y_offset boat = minetest.add_entity(pointed_thing.under, "obsidianmese:boat") if boat then if placer then boat:setyaw(placer:get_look_horizontal()) end local player_name = placer and placer:get_player_name() or "" if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then itemstack:take_item() end end return itemstack end, }) minetest.register_craft({ output = "obsidianmese:boat", recipe = { {"", "", "" }, {"default:obsidian", "default:mese", "default:obsidian"}, {"default:obsidianbrick", "default:obsidianbrick", "default:obsidianbrick"}, }, })