local S = mobs.intllib -- Igor by TenPlus1 mobs.igor_drops = { "vessels:glass_bottle", "mobs:meat_raw", "default:sword_steel", "farming:bread", "bucket:bucket_water" } mobs:register_mob("mobs_npc:igor", { type = "npc", passive = false, damage = 5, attack_type = "dogfight", owner_loyal = true, pathfinding = true, reach = 2, attacks_monsters = true, hp_min = 20, hp_max = 30, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "character.b3d", textures = { {"mobs_igor.png"}, -- skin by ruby32199 {"mobs_igor2.png"}, {"mobs_igor3.png"}, {"mobs_igor4.png"}, {"mobs_igor5.png"}, {"mobs_igor6.png"}, {"mobs_igor7.png"}, {"mobs_igor8.png"}, }, makes_footstep_sound = true, sounds = {}, walk_velocity = 1, run_velocity = 2, stepheight = 1.1, fear_height = 2, jump = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, {name = "default:gold_lump", chance = 3, min = 1, max = 1}, }, water_damage = 1, lava_damage = 3, light_damage = 0, follow = {"mobs:meat_raw", "default:diamond"}, view_range = 15, owner = "", order = "follow", -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, -- right clicking with raw meat will give Igor more health on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_lump" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 minetest.add_item(pos, { name = mobs.igor_drops[math.random(1, #mobs.igor_drops)] }) minetest.chat_send_player(name, S("NPC dropped you an item for gold!")) return end -- if owner switch between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.order = "stand" minetest.chat_send_player(name, S("NPC stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("NPC will follow you.")) end end end, }) -- register spawn egg mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1) -- compatibility mobs:alias_mob("mobs:igor", "mobs_npc:igor")