-- modified and adapted from pipeworks mod by VanessaE -- by rnd -- disabled timers and on/off button, now autocrafter is only activated by signal local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second local craft_time = 1 local function count_index(invlist) local index = {} for _, stack in pairs(invlist) do if not stack:is_empty() then local stack_name = stack:get_name() index[stack_name] = (index[stack_name] or 0) + stack:get_count() end end return index end local function get_item_info(stack) local name = stack:get_name() local def = minetest.registered_items[name] local description = def and def.description or "Unknown item" return description, name end local function get_craft(pos, inventory, hash) local hash = hash or minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if not craft then local recipe = inventory:get_list("recipe") local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} autocrafterCache[hash] = craft end return craft end local function autocraft(inventory, craft) if not craft then return false end local output_item = craft.output.item -- check if we have enough room in dst if not inventory:room_for_item("dst", output_item) then return false end local consumption = craft.consumption local inv_index = count_index(inventory:get_list("src")) -- check if we have enough material available for itemname, number in pairs(consumption) do if (not inv_index[itemname]) or inv_index[itemname] < number then return false end end -- consume material for itemname, number in pairs(consumption) do for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max inventory:remove_item("src", ItemStack(itemname)) end end -- craft the result into the dst inventory and add any "replacements" as well inventory:add_item("dst", output_item) for i = 1, 9 do inventory:add_item("dst", craft.decremented_input.items[i]) end return true end -- returns false to stop the timer, true to continue running -- is started only from start_autocrafter(pos) after sanity checks and cached recipe local function run_autocrafter(pos, elapsed) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local craft = get_craft(pos, inventory) local output_item = craft.output.item -- only use crafts that have an actual result if output_item:is_empty() then meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe") return false end for step = 1, math.floor(elapsed/craft_time) do local continue = autocraft(inventory, craft) if not continue then return false end end return true end local function start_crafter(pos) -- rnd we dont need timer anymore -- local meta = minetest.get_meta(pos) -- if meta:get_int("enabled") == 1 then -- local timer = minetest.get_node_timer(pos) -- if not timer:is_started() then -- timer:start(craft_time) -- end -- end end local function after_inventory_change(pos) start_crafter(pos) end -- note, that this function assumes allready being updated to virtual items -- and doesn't handle recipes with stacksizes > 1 local function after_recipe_change(pos, inventory) local meta = minetest.get_meta(pos) -- if we emptied the grid, there's no point in keeping it running or cached if inventory:is_empty("recipe") then --minetest.get_node_timer(pos):stop() autocrafterCache[minetest.hash_node_position(pos)] = nil meta:set_string("infotext", "unconfigured Autocrafter") return end local recipe_changed = false local recipe = inventory:get_list("recipe") local hash = minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if craft then -- check if it changed local cached_recipe = craft.recipe for i = 1, 9 do if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then autocrafterCache[hash] = nil -- invalidate recipe craft = nil break end end end craft = craft or get_craft(pos, inventory, hash) local output_item = craft.output.item local description, name = get_item_info(output_item) meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name)) inventory:set_stack("output", 1, output_item) after_inventory_change(pos) end -- clean out unknown items and groups, which would be handled like unknown items in the crafting grid -- if minetest supports query by group one day, this might replace them -- with a canonical version instead local function normalize(item_list) for i = 1, #item_list do local name = item_list[i] if not minetest.registered_items[name] then item_list[i] = "" end end return item_list end local function on_output_change(pos, inventory, stack) if not stack then inventory:set_list("output", {}) inventory:set_list("recipe", {}) else local input = minetest.get_craft_recipe(stack:get_name()) if not input.items or input.type ~= "normal" then return end local items, width = normalize(input.items), input.width local item_idx, width_idx = 1, 1 for i = 1, 9 do if width_idx <= width then inventory:set_stack("recipe", i, items[item_idx]) item_idx = item_idx + 1 else inventory:set_stack("recipe", i, ItemStack("")) end width_idx = (width_idx < 3) and (width_idx + 1) or 1 end -- we'll set the output slot in after_recipe_change to the actual result of the new recipe end after_recipe_change(pos, inventory) end -- returns false if we shouldn't bother attempting to start the timer again after this local function update_meta(meta, enabled) --local state = enabled and "on" or "off" --meta:set_int("enabled", enabled and 1 or 0) meta:set_string("formspec", "size[8,11]".. "list[context;recipe;0,0;3,3;]".. "image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]".. "list[context;output;3,1;1,1;]".. --"image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. -- rnd disable button "list[context;src;0,3.5;8,3;]".. "list[context;dst;4,0;4,3;]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. default.get_hotbar_bg(0,7).. "list[current_player;main;0,7;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. "listring[context;recipe]".. "listring[current_player;main]" ) -- toggling the button doesn't quite call for running a recipe change check -- so instead we run a minimal version for infotext setting only -- this might be more written code, but actually executes less local output = meta:get_inventory():get_stack("output", 1) if output:is_empty() then -- doesn't matter if paused or not meta:set_string("infotext", "unconfigured Autocrafter: Place items for recipe top left. To operate place required items in bottom space (src inventory) and activated with keypad signal. Obtain crafted item from top right (dst inventory).") return false end local description, name = get_item_info(output) local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name) or string.format("paused '%s' Autocrafter", description) meta:set_string("infotext", infotext) return enabled end -- 1st version of the autocrafter had actual items in the crafting grid -- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" -- the third added an output inventory, changed the formspec and added a button for enabling/disabling -- so we work out way backwards on this history and update each single case to the newest version local function upgrade_autocrafter(pos, meta) local meta = meta or minetest.get_meta(pos) local inv = meta:get_inventory() if inv:get_size("output") == 0 then -- we are version 2 or 1 inv:set_size("output", 1) -- migrate the old autocrafters into an "enabled" state update_meta(meta, true) if meta:get_string("virtual_items") == "1" then -- we are version 2 -- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) meta:set_string("virtual_items", "") else -- we are version 1 local recipe = inv:get_list("recipe") if not recipe then return end for idx, stack in ipairs(recipe) do if not stack:is_empty() then minetest.item_drop(stack, "", pos) stack:set_count(1) stack:set_wear(0) inv:set_stack("recipe", idx, stack) end end end -- update the recipe, cache, and start the crafter autocrafterCache[minetest.hash_node_position(pos)] = nil after_recipe_change(pos, inv) end end minetest.register_node("basic_machines:autocrafter", { description = "Autocrafter", drawtype = "normal", tiles = {"basic_machines_autocrafter.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky=3, mesecon_effector_on = 1}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("src", 3*8) inv:set_size("recipe", 3*3) inv:set_size("dst", 4*3) inv:set_size("output", 1) update_meta(meta, false) end, on_receive_fields = function(pos, formname, fields, sender) if minetest.is_protected(pos, sender:get_player_name()) then minetest.record_protection_violation(pos, sender:get_player_name()) return end --if not pipeworks.may_configure(pos, sender) then return end local meta = minetest.get_meta(pos) if fields.on then update_meta(meta, false) --minetest.get_node_timer(pos):stop() elseif fields.off then if update_meta(meta, true) then start_crafter(pos) end end end, can_dig = function(pos, player) upgrade_autocrafter(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return (inv:is_empty("src") and inv:is_empty("dst")) end, after_place_node = function(pos, placer) -- rnd : set owner local meta = minetest.get_meta(pos); meta:set_string("owner", placer:get_player_name()); end, --after_place_node = pipeworks.scan_for_tube_objects, --after_dig_node = function(pos) --pipeworks.scan_for_tube_objects(pos) --end, on_destruct = function(pos) autocrafterCache[minetest.hash_node_position(pos)] = nil end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return 0 end --if not pipeworks.may_configure(pos, player) then return 0 end local meta = minetest.get_meta(pos);if meta:get_string("owner")~=player:get_player_name() then return 0 end -- rnd upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then stack:set_count(1) inv:set_stack(listname, index, stack) after_recipe_change(pos, inv) return 0 elseif listname == "output" then on_output_change(pos, inv, stack) return 0 end after_inventory_change(pos) return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return 0 end --if not pipeworks.may_configure(pos, player) then -- minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) -- return 0 -- end local meta = minetest.get_meta(pos);if meta:get_string("owner")~=player:get_player_name() then return 0 end -- rnd upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then inv:set_stack(listname, index, ItemStack("")) after_recipe_change(pos, inv) return 0 elseif listname == "output" then on_output_change(pos, inv, nil) return 0 end after_inventory_change(pos) return stack:get_count() end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0; -- no internal inventory moves! end, mesecons = {effector = { -- rnd: run machine when activated by signal action_on = function (pos, node,ttl) if type(ttl)~="number" then ttl = 1 end if ttl<0 then return end -- machines_TTL prevents infinite recursion run_autocrafter(pos, craft_time); end, can_dig = function(pos) local meta = minetest.get_meta(pos); local inv = meta:get_inventory(); if not (inv:is_empty("src")) or not (inv:is_empty("dst")) then return false end -- all inv must be empty to be dug return true end } } --on_timer = run_autocrafter -- rnd }) minetest.register_craft( { output = "basic_machines:autocrafter", recipe = { { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }, { "default:diamondblock", "default:steel_ingot", "default:diamondblock" }, { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" } }, })