diff --git a/ball.lua b/ball.lua index 4b83218..1add215 100644 --- a/ball.lua +++ b/ball.lua @@ -501,9 +501,9 @@ minetest.register_node("basic_machines:ball_spawner", { local meta = minetest.get_meta(pos); local x0=0; local y0=0; local z0=0; --minetest.chat_send_all("form at " .. dump(pos) .. " fields " .. dump(fields)) - if fields.x0 then x0 = tonumber(fields.x0) or 0 end - if fields.y0 then y0 = tonumber(fields.y0) or 0 end - if fields.z0 then z0 = tonumber(fields.z0) or 0 end + if fields.x0 then x0 = basic_machines.tonumber(fields.x0) or 0 end + if fields.y0 then y0 = basic_machines.tonumber(fields.y0) or 0 end + if fields.z0 then z0 = basic_machines.tonumber(fields.z0) or 0 end if not privs.privs and (math.abs(x0)>10 or math.abs(y0)>10 or math.abs(z0) > 10) then return end meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); @@ -517,44 +517,44 @@ minetest.register_node("basic_machines:ball_spawner", { if fields.speed then - local speed = tonumber(fields.speed) or 0; + local speed = basic_machines.tonumber(fields.speed) or 0; if (speed > 10 or speed < 0) and not privs.privs then return end meta:set_float("speed", speed) end if fields.energy then - local energy = tonumber(fields.energy) or 1; + local energy = basic_machines.tonumber(fields.energy) or 1; meta:set_float("energy", energy) end if fields.bounce then - local bounce = tonumber(fields.bounce) or 1; + local bounce = basic_machines.tonumber(fields.bounce) or 1; meta:set_int("bounce",bounce) end if fields.gravity then - local gravity = tonumber(fields.gravity) or 1; + local gravity = basic_machines.tonumber(fields.gravity) or 1; if (gravity<0 or gravity>30) and not privs.privs then return end meta:set_float("gravity", gravity) end if fields.puncheable then - meta:set_int("puncheable", tonumber(fields.puncheable) or 0) + meta:set_int("puncheable", basic_machines.tonumber(fields.puncheable) or 0) end if fields.solid then - meta:set_int("solid", tonumber(fields.solid) or 0) + meta:set_int("solid", basic_machines.tonumber(fields.solid) or 0) end if fields.lifetime then - meta:set_int("lifetime", tonumber(fields.lifetime) or 0) + meta:set_int("lifetime", basic_machines.tonumber(fields.lifetime) or 0) end if fields.hurt then - meta:set_float("hurt", tonumber(fields.hurt) or 0) + meta:set_float("hurt", basic_machines.tonumber(fields.hurt) or 0) end if fields.hp then - meta:set_float("hp", math.abs(tonumber(fields.hp) or 0)) + meta:set_float("hp", math.abs(basic_machines.tonumber(fields.hp) or 0)) end if fields.texture then @@ -562,7 +562,7 @@ minetest.register_node("basic_machines:ball_spawner", { end if fields.scale then - local scale = math.abs(tonumber(fields.scale) or 100); + local scale = math.abs(basic_machines.tonumber(fields.scale) or 100); if scale>1000 and not privs.privs then scale = 1000 end meta:set_int("scale", scale) end @@ -621,11 +621,11 @@ minetest.register_tool("basic_machines:ball_spell", { local speed,energy,bounce,gravity,puncheable; - speed = tonumber(meta["speed"]) or 0; - energy = tonumber(meta["energy"]) or 0; -- if positive activates, negative deactivates, 0 does nothing - bounce = tonumber(meta["bounce"]) or 0; -- if nonzero bounces when hit obstacle, 0 gets absorbed - gravity = tonumber(meta["gravity"]) or 0; -- gravity - puncheable = tonumber(meta["puncheable"]) or 0; -- if 1 can be punched by players in protection, if 2 can be punched by anyone + speed = basic_machines.tonumber(meta["speed"]) or 0; + energy = basic_machines.tonumber(meta["energy"]) or 0; -- if positive activates, negative deactivates, 0 does nothing + bounce = basic_machines.tonumber(meta["bounce"]) or 0; -- if nonzero bounces when hit obstacle, 0 gets absorbed + gravity = basic_machines.tonumber(meta["gravity"]) or 0; -- gravity + puncheable = basic_machines.tonumber(meta["puncheable"]) or 0; -- if 1 can be punched by players in protection, if 2 can be punched by anyone if energy<0 then obj:set_properties({textures={"basic_machines_ball_bullet.png^[colorize:blue:120"}}) @@ -638,9 +638,9 @@ minetest.register_tool("basic_machines:ball_spell", { end luaent.puncheable = puncheable; luaent.owner = meta["owner"]; - luaent.hurt = math.min(tonumber(meta["hurt"]),basic_machines.ball.maxdamage); + luaent.hurt = math.min(basic_machines.tonumber(meta["hurt"]),basic_machines.ball.maxdamage); - obj:set_hp( tonumber(meta["hp"]) ); + obj:set_hp( basic_machines.tonumber(meta["hp"]) ); local x0,y0,z0; if speed>0 then luaent.speed = speed end @@ -652,8 +652,8 @@ minetest.register_tool("basic_machines:ball_spell", { obj:setvelocity(v); - if tonumber(meta["admin"])==1 then - luaent.lifetime = tonumber(meta["lifetime"]); + if basic_machines.tonumber(meta["admin"])==1 then + luaent.lifetime = basic_machines.tonumber(meta["lifetime"]); end diff --git a/constructor.lua b/constructor.lua index a59191e..1c79944 100644 --- a/constructor.lua +++ b/constructor.lua @@ -208,7 +208,7 @@ minetest.register_node("basic_machines:constructor", { if fields.craft then if string.sub(fields.craft,1,3)=="CHG" then - local sel = tonumber(string.sub(fields.craft,5)) or 1 + local sel = basic_machines.tonumber(string.sub(fields.craft,5)) or 1 meta:set_int("selected",sel); local i = 0; diff --git a/init.lua b/init.lua index 924ffa1..8a944cd 100644 --- a/init.lua +++ b/init.lua @@ -15,10 +15,37 @@ -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . - basic_machines = {}; +basic_machines.tonumber = function(number) + local nr = tonumber(number) + -- nil check + if not nr then + nr = 0 + end + + -- NaN check + if nr ~= nr then + nr = 0 + end + + -- infinite number check + if not (nr > -math.huge and nr < math.huge) then + nr = 0 + end + + -- prevent voxel manip crash for large numbers + if nr > 99 then + nr = 99 + end + + if nr < -99 then + nr = -99 + end + + return nr +end dofile(minetest.get_modpath("basic_machines").."/mark.lua") -- used for markings, borrowed and adapted from worldedit mod dofile(minetest.get_modpath("basic_machines").."/mover.lua") -- mover, detector, keypad, distributor @@ -33,10 +60,10 @@ dofile(minetest.get_modpath("basic_machines").."/protect.lua") -- enable interac -- OPTIONAL ADDITIONAL STUFF ( comment to disable ) -dofile(minetest.get_modpath("basic_machines").."/ball.lua") -- interactive flying ball, can activate blocks or be used as a weapon +dofile(minetest.get_modpath("basic_machines").."/ball.lua") -- interactive flying ball, can activate blocks or be used as a weapon -- dofile(minetest.get_modpath("basic_machines").."/enviro.lua") -- enviro blocks that can change surrounding enviroment physics, uncomment spawn/join code to change global physics, disabled by default --- minetest.after(0, function() +-- minetest.after(0, function() -- dofile(minetest.get_modpath("basic_machines").."/mesecon_doors.lua") -- if you want open/close doors with signal, also steel doors are made impervious to dig through, removal by repeat punch -- dofile(minetest.get_modpath("basic_machines").."/mesecon_lights.lua") -- adds ability for other light blocks to toggle light -- end) @@ -55,7 +82,6 @@ minetest.register_craftitem("basic_machines:charcoal", { inventory_image = "charcoal.png", }) - minetest.register_craft({ type = 'cooking', recipe = "default:tree", diff --git a/mark.lua b/mark.lua index 9b55cf6..ca024ae 100644 --- a/mark.lua +++ b/mark.lua @@ -1,15 +1,15 @@ -- rnd: code borrowed from machines, mark.lua -- need for marking -machines = {}; - -machines.pos1 = {};machines.pos11 = {}; machines.pos2 = {}; +machines = {} +machines.pos1 = {} +machines.pos11 = {} +machines.pos2 = {} machines.marker1 = {} machines.marker11 = {} machines.marker2 = {} machines.marker_region = {} - --marks machines region position 1 machines.mark_pos1 = function(name) local pos1, pos2 = machines.pos1[name], machines.pos2[name] @@ -19,7 +19,7 @@ machines.mark_pos1 = function(name) local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos1) end - + if not machines[name] then machines[name]={} end machines[name].timer = 10; if machines.marker1[name] ~= nil then --marker already exists @@ -44,7 +44,7 @@ machines.mark_pos11 = function(name) local manip = minetest.get_voxel_manip() manip:read_from_map(pos11, pos11) end - + if not machines[name] then machines[name]={} end machines[name].timer = 10; if machines.marker11[name] ~= nil then --marker already exists @@ -69,7 +69,7 @@ machines.mark_pos2 = function(name) local manip = minetest.get_voxel_manip() manip:read_from_map(pos2, pos2) end - + if not machines[name] then machines[name]={} end machines[name].timer = 10; if machines.marker2[name] ~= nil then --marker already exists diff --git a/mover.lua b/mover.lua index 6cbccf1..cc09d79 100644 --- a/mover.lua +++ b/mover.lua @@ -3,8 +3,6 @@ -- mod with basic simple automatization for minetest. No background processing, just one abm with 5s timer (clock generator), no other lag causing background processing. ------------------------------------------------------------------------------------------------------------------------------------ - - -- *** SETTINGS *** -- basic_machines.timer = 5 -- main timestep basic_machines.machines_minstep = 1 -- minimal allowed activation timestep, if faster machines overheat @@ -18,31 +16,31 @@ basic_machines.clockgen = 1; -- if 0 all background continuously running activit -- how hard it is to move blocks, default factor 1, note fuel cost is this multiplied by distance and divided by machine_operations.. basic_machines.hardness = { - ["default:stone"]=4, - ["default:tree"]=2, - ["default:jungletree"]=2, - ["default:pine_tree"]=2, - ["default:aspen_tree"]=2, - ["default:acacia_tree"]=2, - ["default:lava_source"]=5950, - ["default:water_source"]=5950, - ["default:obsidian"]=20, - ["bedrock2:bedrock"]=999999, - ["spawners_env:mobs_spider_spawner"]=999999, - ["spawners_env:mobs_spider_spawner_active"]=999999, - ["spawners_env:mobs_spider_spawner_waiting"]=999999, - ["spawners_env:spawners_mobs_uruk_hai_spawner"]=999999, - ["spawners_env:spawners_mobs_uruk_hai_spawner_active"]=999999, - ["spawners_env:spawners_mobs_uruk_hai_spawner_waiting"]=999999, - ["telemosaic:extender_one"]=999999, - ["telemosaic:extender_two"]=999999, - ["telemosaic:extender_three"]=999999, - ["telemosaic:beacon_off"]=999999, - ["telemosaic:beacon"]=999999, - ["telemosaic:beacon_err"]=999999, - ["farming_addons:cocoa_1"]=999999, - ["farming_addons:cocoa_2"]=999999, - ["farming_addons:cocoa_3"]=999999, + ["default:stone"]=4, + ["default:tree"]=2, + ["default:jungletree"]=2, + ["default:pine_tree"]=2, + ["default:aspen_tree"]=2, + ["default:acacia_tree"]=2, + ["default:lava_source"]=5950, + ["default:water_source"]=5950, + ["default:obsidian"]=20, + ["bedrock2:bedrock"]=999999, + ["spawners_env:mobs_spider_spawner"]=999999, + ["spawners_env:mobs_spider_spawner_active"]=999999, + ["spawners_env:mobs_spider_spawner_waiting"]=999999, + ["spawners_env:spawners_mobs_uruk_hai_spawner"]=999999, + ["spawners_env:spawners_mobs_uruk_hai_spawner_active"]=999999, + ["spawners_env:spawners_mobs_uruk_hai_spawner_waiting"]=999999, + ["telemosaic:extender_one"]=999999, + ["telemosaic:extender_two"]=999999, + ["telemosaic:extender_three"]=999999, + ["telemosaic:beacon_off"]=999999, + ["telemosaic:beacon"]=999999, + ["telemosaic:beacon_err"]=999999, + ["farming_addons:cocoa_1"]=999999, + ["farming_addons:cocoa_2"]=999999, + ["farming_addons:cocoa_3"]=999999, }; --move machines for free @@ -78,7 +76,7 @@ basic_machines.hardness["mese_crystals:mese_crystal_ore4"] = 10; -- define which nodes are dug up completely, like a tree basic_machines.dig_up_table = {["default:cactus"]=true,["default:tree"]=true,["default:jungletree"]=true,["default:pine_tree"]=true, ["default:acacia_tree"]=true,["default:aspen_tree"]=true,["default:papyrus"]=true}; - + -- set up nodes for harvest when digging: [nodename] = {what remains after harvest, harvest result} basic_machines.harvest_table = { ["mese_crystals:mese_crystal_ore4"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 3"}, -- harvesting mese crystals @@ -152,67 +150,96 @@ basic_machines.signs = { -- *** END OF SETTINGS *** -- - local machines_timer = basic_machines.timer local machines_minstep = basic_machines.machines_minstep local max_range = basic_machines.max_range local machines_operations = basic_machines.machines_operations local machines_TTL = basic_machines.machines_TTL +local punchset = {} +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() -local punchset = {}; + if name == nil then + return + end -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name(); if name == nil then return end - punchset[name] = {}; - punchset[name].state = 0; + punchset[name] = {} + punchset[name].state = 0 end) local get_mover_form = function(pos,player) - - if not player then return end - local meta = minetest.get_meta(pos); - local x0,y0,z0,x1,y1,z1,x2,y2,z2,prefer,mode,mreverse; - - x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");x2=meta:get_int("x2");y2=meta:get_int("y2");z2=meta:get_int("z2"); + if not player then + return + end + + local meta = minetest.get_meta(pos); + local x0, y0, z0, x1, y1, z1, x2, y2, z2, prefer, mode, mreverse + + -- pos1 + x0 = meta:get_int("x0") + y0 = meta:get_int("y0") + z0 = meta:get_int("z0") + + -- pos11 + x1 = meta:get_int("x1") + y1 = meta:get_int("y1") + z1 = meta:get_int("z1") + + -- pos2 + x2 = meta:get_int("x2") + y2 = meta:get_int("y2") + z2 = meta:get_int("z2") + + machines.pos1[player:get_player_name()] = {x = pos.x + x0, y = pos.y + y0, z = pos.z + z0} + machines.mark_pos1(player:get_player_name()) -- mark pos1 + machines.pos11[player:get_player_name()] = {x = pos.x + x1, y = pos.y + y1, z = pos.z + z1} + machines.mark_pos11(player:get_player_name()) -- mark pos11 + machines.pos2[player:get_player_name()] = {x = pos.x + x2, y = pos.y + y2, z = pos.z + z2} + machines.mark_pos2(player:get_player_name()) -- mark pos2 + + prefer = meta:get_string("prefer") + local mreverse = meta:get_int("reverse") + local list_name = "nodemeta:"..pos.x..","..pos.y..","..pos.z + local mode_list = { + ["normal"] = 1, + ["dig"] = 2, + ["drop"] = 3, + ["object"] = 4, + ["inventory"] = 5, + ["transport"] = 6 + } + + local mode_string = meta:get_string("mode") or "" + + local meta1 = minetest.get_meta({x = pos.x + x0, y = pos.y + y0, z = pos.z + z0}) -- source meta + local meta2 = minetest.get_meta({x = pos.x + x2, y = pos.y + y2, z = pos.z + z2}) -- target meta - machines.pos1[player:get_player_name()] = {x=pos.x+x0,y=pos.y+y0,z=pos.z+z0};machines.mark_pos1(player:get_player_name()) -- mark pos1 - machines.pos11[player:get_player_name()] = {x=pos.x+x1,y=pos.y+y1,z=pos.z+z1};machines.mark_pos11(player:get_player_name()) -- mark pos11 - machines.pos2[player:get_player_name()] = {x=pos.x+x2,y=pos.y+y2,z=pos.z+z2};machines.mark_pos2(player:get_player_name()) -- mark pos2 - - prefer = meta:get_string("prefer"); - local mreverse = meta:get_int("reverse"); - local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3, ["object"]=4, ["inventory"]=5, ["transport"]=6}; - - local mode_string = meta:get_string("mode") or ""; - - local meta1 = minetest.get_meta({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0}); -- source meta - local meta2 = minetest.get_meta({x=pos.x+x2,y=pos.y+y2,z=pos.z+z2}); -- target meta - - local inv1=1; local inv2=1; local inv1m = meta:get_string("inv1");local inv2m = meta:get_string("inv2"); - + local list1 = meta1:get_inventory():get_lists(); local inv_list1 = ""; local j; j=1; -- stupid dropdown requires item index but returns string on receive so we have to find index.. grrr, one other solution: invert the table: key <-> value - - - for i in pairs( list1) do - inv_list1 = inv_list1 .. i .. ","; + + + for i in pairs( list1) do + inv_list1 = inv_list1 .. i .. ","; if i == inv1m then inv1=j end; j=j+1; end local list2 = meta2:get_inventory():get_lists(); local inv_list2 = ""; j=1; - for i in pairs( list2) do - inv_list2 = inv_list2 .. i .. ","; - if i == inv2m then inv2=j; end; j=j+1; + + if list2 then + for i in pairs( list2) do + inv_list2 = inv_list2 .. i .. ","; + if i == inv2m then inv2=j; end; j=j+1; + end end local upgrade = meta:get_float("upgrade"); if upgrade>0 then upgrade = upgrade - 1 end local seltab = meta:get_int("seltab"); local form; - + if seltab == 1 then -- MODE -- local mode_description = { ["normal"] = "This will move blocks as they are - without change.", @@ -222,30 +249,30 @@ local get_mover_form = function(pos,player) ["inventory"] = "This will move items from inventory of any block at source position to any inventory of block at target position", ["transport"] = "This will move all blocks at source area to new area starting at target position. This mode preserves all inventories and other metadata", }; - + local text = mode_description[mode_string] or "description"; local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3, ["object"]=4, ["inventory"]=5, ["transport"]=6}; mode = mode_list[mode_string] or 1; - + form = "size[8,8.25]" .. -- width, height --"size[6,10]" .. -- width, height "tabheader[0,0;tabs;MODE OF OPERATION,WHERE TO MOVE;".. seltab .. ";true;true]".. "label[0.,0;MODE selection]".."button[3,0.25;1,1;help;help]".. "dropdown[0.,0.35;3,1;mode;normal,dig,drop,object,inventory,transport;".. mode .."]".. "textarea[0.25,1.25;8,2.;description;;".. text.."]".. - + "field[0.25,3.5;3,1;prefer;FILTER;"..prefer.."]".. - + "list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";filter;3,3.4;1,1;]".. - "list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade;5,3.4;1,1;]".."label[4,3;UPGRADE LVL ".. upgrade .."]" .. + "list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade;5,3.4;1,1;]".."label[4,3;UPGRADE LVL ".. upgrade .."]" .. "list[current_player;main;0,4.5;8,4;]".. "listring[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";filter]".. "listring[current_player;main] button_exit[5,0.25;1,1;OK;OK]" - + else -- POSITIONS - + local inventory_list1,inventory_list2; if mode_string == "inventory" then inventory_list1 = "label[4.5,0.25;source inventory] dropdown[4.5,0.75;1.5,1;inv1;".. inv_list1 ..";" .. inv1 .."]" @@ -253,21 +280,21 @@ local get_mover_form = function(pos,player) else inventory_list1 = ""; inventory_list2 = "" end - - + + form = "size[6,5.5]" .. -- width, height --"size[6,10]" .. -- width, height "tabheader[0,0;tabs;MODE OF OPERATION,WHERE TO MOVE;".. seltab .. ";true;true]".. - + "label[0.,0;" .. minetest.colorize("lawngreen","INPUT AREA - mover will dig here").."]".. "field[0.25,1.;1,1;x0;source1;"..x0.."] field[1.25,1.;1,1;y0;;"..y0.."] field[2.25,1.;1,1;z0;;"..z0.."]".. "image[3,0.75;1,1;machines_pos1.png]".. inventory_list1.. "field[0.25,2;1,1;x1;source2;"..x1.."] field[1.25,2;1,1;y1;;"..y1.."] field[2.25,2;1,1;z1;;"..z1.."]".. "image[3,1.75;1,1;machines_pos11.png]".. - + "label[0.,2.75;" .. minetest.colorize("red","TARGET POSITION - mover will move to here").."]".. - + "field[0.25,3.75;1,1;x2;Target;"..x2.."] field[1.25,3.75;1,1;y2;;"..y2.."] field[2.25,3.75;1,1;z2;;"..z2.."]".. "image[3,3.5;1,1;machines_pos2.png]".. inventory_list2 .. @@ -287,11 +314,11 @@ local find_and_connect_battery = function(pos) {x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r}, "basic_machines:battery_" .. i ) - if #positions>0 then + if #positions>0 then local meta = minetest.get_meta(pos); local fpos = positions[1] ; meta:set_int("batx", fpos.x);meta:set_int("baty", fpos.y); meta:set_int("batz", fpos.z) - return fpos + return fpos end -- pick first battery we found end return nil @@ -318,49 +345,49 @@ minetest.register_node("basic_machines:mover", { meta:set_string("mode", "normal"); meta:set_float("upgrade", 1); meta:set_int("seltab",1); - + local privs = minetest.get_player_privs(placer:get_player_name()); if privs.privs then meta:set_float("upgrade", -1); end -- means operation will be for free - - local inv = meta:get_inventory();inv:set_size("upgrade", 1*1);inv:set_size("filter", 1*1) + + local inv = meta:get_inventory();inv:set_size("upgrade", 1*1);inv:set_size("filter", 1*1) local name = placer:get_player_name(); punchset[name].state = 0 - - + + local text = "This machine can move anything. General idea is the following : \n\n".. "First you need to define rectangle work area (where it takes, marked by two number 1 boxes that appear in world) and target area (where it puts, marked by one number 2 box) by punching mover then following CHAT instructions exactly.\n\n".. "CHECK why it doesnt work: 1. did you click OK in mover after changing setting 2. does it have battery, 3. does battery have enough fuel\n\n".. "IMPORTANT: Please read the help button inside machine before first use."; - + local form = "size [5.5,5.5] textarea[0,0;6,7;help;MOVER INTRODUCTION;".. text.."]" -- minetest.show_formspec(name, "basic_machines:intro_mover", form) - - - + + + end, - + can_dig = function(pos, player) -- dont dig if upgrades inside, cause they will be destroyed local meta = minetest.get_meta(pos); local inv = meta:get_inventory(); return inv:is_empty("upgrade") end, - - + + on_rightclick = function(pos, node, player, itemstack, pointed_thing) local privs = minetest.get_player_privs(player:get_player_name()); local cant_build = minetest.is_protected(pos,player:get_player_name()); if not privs.privs and cant_build then return end -- only ppl sharing protection can setup - + local form = get_mover_form(pos,player) minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) end, - + allow_metadata_inventory_put = function(pos, listname, index, stack, player) - + if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return 0 end - + if listname == "filter" then local meta = minetest.get_meta(pos); local itemname = stack:get_name() or ""; @@ -370,13 +397,13 @@ minetest.register_node("basic_machines:mover", { minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) return 1; end - + if listname == "upgrade" then -- update upgrades local meta = minetest.get_meta(pos); local upgrade = 0; local inv = meta:get_inventory(); - + local upgrade_name = "default:mese"; if meta:get_int("elevator")==1 then upgrade_name = "default:diamondblock" end if stack:get_name() == upgrade_name then @@ -385,17 +412,17 @@ minetest.register_node("basic_machines:mover", { upgrade = upgrade + stack:get_count(); if upgrade > 10 then upgrade = 10 end -- not more than 10 meta:set_float("upgrade",upgrade+1); - + local form = get_mover_form(pos,player) minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - end - - + end + + end - + return stack:get_count(); end, - + allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos); meta:set_float("upgrade",1); -- reset upgrade @@ -403,18 +430,18 @@ minetest.register_node("basic_machines:mover", { minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) return stack:get_count(); end, - + mesecons = {effector = { - action_on = function (pos, node,ttl) - + action_on = function (pos, node,ttl) + if type(ttl)~="number" then ttl = 1 end local meta = minetest.get_meta(pos); local fuel = meta:get_float("fuel"); - + local x0=meta:get_int("x0"); local y0=meta:get_int("y0"); local z0=meta:get_int("z0"); local x2=meta:get_int("x2"); local y2=meta:get_int("y2"); local z2=meta:get_int("z2"); - + local mode = meta:get_string("mode"); local mreverse = meta:get_int("reverse") local pos1 = {x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}; -- where to take from @@ -422,19 +449,19 @@ minetest.register_node("basic_machines:mover", { local pc = meta:get_int("pc"); local dim = meta:get_int("dim"); pc = (pc+1) % dim;meta:set_int("pc",pc) -- cycle position local x1=meta:get_int("x1")-x0+1;local y1=meta:get_int("y1")-y0+1;local z1=meta:get_int("z1")-z0+1; -- get dimensions - + --pc = z*a*b+x*b+y, from x,y,z to pc -- set current input position pos1.y = y0 + (pc % y1); pc = (pc - (pc % y1))/y1; pos1.x = x0 + (pc % x1); pc = (pc - (pc % x1))/x1; pos1.z = z0 + pc; pos1.x = pos.x+pos1.x;pos1.y = pos.y+pos1.y;pos1.z = pos.z+pos1.z; - + -- special modes that use its own source/target positions: if mode == "transport" and mreverse<2 then pos2 = {x=meta:get_int("x2")-x0+pos1.x,y=meta:get_int("y2")-y0+pos1.y,z=meta:get_int("z2")-z0+pos1.z}; -- translation from pos1 end - + if mreverse ~= 0 and mreverse ~= 2 then -- reverse pos1, pos2 if mode == "object" then x0 = pos2.x-pos.x; y0 = pos2.y-pos.y; z0 = pos2.z-pos.z; @@ -445,63 +472,63 @@ minetest.register_node("basic_machines:mover", { pos2 = {x=post.x,y=post.y,z=post.z}; end end - + -- PROTECTION CHECK local owner = meta:get_string("owner"); if (minetest.is_protected(pos1, owner) or minetest.is_protected(pos2, owner)) and mode~="object" then meta:set_string("infotext", "Mover block. Protection fail. ") - return + return end - + local node1 = minetest.get_node(pos1);local node2 = minetest.get_node(pos2); - local prefer = meta:get_string("prefer"); - + local prefer = meta:get_string("prefer"); + -- FUEL COST: calculate local dist = math.abs(pos2.x-pos1.x)+math.abs(pos2.y-pos1.y)+math.abs(pos2.z-pos1.z); local hardness = basic_machines.hardness[node1.name]; -- no free teleports from machine blocks if hardness == 0 and mode == "object" then hardness = 1 end local fuel_cost = hardness or 1; - + local upgrade = meta:get_float("upgrade") or 1; - + -- taking items from chests/inventory move if node1.name == "default:chest_locked" or mode == "inventory" then fuel_cost = basic_machines.hardness[prefer] or 1 end; - + fuel_cost=fuel_cost*dist/machines_operations; -- machines_operations=10 by default, so 10 basic operations possible with 1 coal - if mode == "object" then - fuel_cost=fuel_cost*0.1; + if mode == "object" then + fuel_cost=fuel_cost*0.1; if x2==0 and z2==0 then -- check if elevator mode local requirement = math.floor(math.abs(pos2.y-pos.y)/100)+1; if upgrade-10 then found_fuel=supply; elseif supply<0 then -- no battery at target location, try to find it! @@ -511,26 +538,26 @@ minetest.register_node("basic_machines:mover", { minetest.sound_play("default_cool_lava", {pos=pos,gain=1.0,max_hear_distance = 8,}) return end - + end - + if found_fuel~=0 then fuel = fuel+found_fuel; meta:set_float("fuel", fuel); meta:set_string("infotext", "Mover block refueled. Fuel ".. fuel); - + end - - end - - if fuel < fuel_cost then - meta:set_string("infotext", "Mover block. Energy ".. fuel ..", needed energy " .. fuel_cost .. ". Put nonempty battery next to mover."); - return + end - - + + if fuel < fuel_cost then + meta:set_string("infotext", "Mover block. Energy ".. fuel ..", needed energy " .. fuel_cost .. ". Put nonempty battery next to mover."); + return + end + + if mode == "object" then -- teleport objects and return - + -- if target is chest put items in it local target_chest = false if node2.name == "default:chest" or node2.name == "default:chest_locked" then @@ -538,18 +565,18 @@ minetest.register_node("basic_machines:mover", { end local r = math.max(math.abs(x1),math.abs(y1),math.abs(z1)); r = math.min(r,10); local teleport_any = false; - + if target_chest then -- put objects in target chest local cmeta = minetest.get_meta(pos2); local inv = cmeta:get_inventory(); - + for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do - local lua_entity = obj:get_luaentity() + local lua_entity = obj:get_luaentity() if not obj:is_player() and lua_entity and lua_entity.itemstring ~= "" then - local detected_obj = lua_entity.name or "" - if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list + local detected_obj = lua_entity.name or "" + if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list -- put item in chest - local stack = ItemStack(lua_entity.itemstring) + local stack = ItemStack(lua_entity.itemstring) if inv:room_for_item("main", stack) then teleport_any = true; inv:add_item("main", stack); @@ -566,8 +593,8 @@ minetest.register_node("basic_machines:mover", { end return end - - local times = tonumber(prefer) or 0; if times > 20 then times = 20 elseif times<0.2 then times = 0 end + + local times = basic_machines.tonumber(prefer) or 0; if times > 20 then times = 20 elseif times<0.2 then times = 0 end local velocityv; if times~=0 then velocityv = { x = pos2.x-x0-pos.x, y = pos2.y-y0-pos.y, z = pos2.z-z0-pos.z}; @@ -577,9 +604,9 @@ minetest.register_node("basic_machines:mover", { if vv ~= 0 then vv=velocitys/vv else vv = 0 end; velocityv.x = velocityv.x * vv; velocityv.y = velocityv.y * vv; velocityv.z = velocityv.z* vv end - + --minetest.chat_send_all(" times ".. times .. " v " .. minetest.pos_to_string(velocityv)); - + -- move objects to another location local finalsound = true; for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do @@ -589,16 +616,16 @@ minetest.register_node("basic_machines:mover", { teleport_any = true; end else - + local lua_entity = obj:get_luaentity(); - local detected_obj = lua_entity.name or "" - if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list + local detected_obj = lua_entity.name or "" + if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list if times > 0 then local finalmove = true; -- move objects with set velocity in target direction obj:setvelocity(velocityv); if obj:get_luaentity() then -- interaction with objects like carts - if lua_entity.name then + if lua_entity.name then if lua_entity.name == "basic_machines:ball" then -- move balls for free lua_entity.velocity = {x=velocityv.x*times,y=velocityv.y*times,z=velocityv.z*times}; finalmove = false; @@ -614,7 +641,7 @@ minetest.register_node("basic_machines:mover", { end --obj:setacceleration({x=0,y=0,z=0}); if finalmove then -- dont move objects like balls to destination after delay - minetest.after(times, function () if obj then obj:setvelocity({x=0,y=0,z=0}); obj:moveto(pos2, false) end end); + minetest.after(times, function () if obj then obj:setvelocity({x=0,y=0,z=0}); obj:moveto(pos2, false) end end); end else obj:moveto(pos2, false) @@ -623,61 +650,61 @@ minetest.register_node("basic_machines:mover", { teleport_any = true; end end - + if teleport_any then fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); meta:set_string("infotext", "Mover block. Fuel "..fuel); if finalsound then minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,}) end end - - return + + return end - - + + local dig=false; if mode == "dig" then dig = true; end -- digs at target location local drop = false; if mode == "drop" then drop = true; end -- drops node instead of placing it local harvest = false; -- harvest mode for special nodes: mese crystals - - + + -- decide what to do if source or target are chests local source_chest=false; if string.find(node1.name,"default:chest") then source_chest=true end if node1.name == "air" then return end -- nothing to move - + local target_chest = false if node2.name == "default:chest" or node2.name == "default:chest_locked" then target_chest = true end - + if not(target_chest) and not(mode=="inventory") and minetest.get_node(pos2).name ~= "air" then return end -- do nothing if target nonempty and not chest - + local invName1="";local invName2=""; - if mode == "inventory" then + if mode == "inventory" then invName1 = meta:get_string("inv1");invName2 = meta:get_string("inv2"); if mreverse == 1 then -- reverse inventory names too local invNamet = invName1;invName1=invName2;invName2=invNamet; end end - - + + -- inventory mode if mode == "inventory" then --if prefer == "" then meta:set_string("infotext", "Mover block. must set nodes to move (filter) in inventory mode."); return; end - + -- forbidden nodes to take from in inventory mode - to prevent abuses : if basic_machines.limit_inventory_table[node1.name] then if basic_machines.limit_inventory_table[node1.name][invName1] then -- forbidden to take from this inventory - return - end + return + end end - + local stack, meta1, inv1 if prefer == "" then -- if prefer == "" then just pick one item from chest to transfer meta1 = minetest.get_meta(pos1); inv1 = meta1:get_inventory(); if inv1:is_empty(invName1) then return end -- nothing to move - + local size = inv1:get_size(invName1); - + local found = false; for i = 1, size do -- find item to move in inventory stack = inv1:get_stack(invName1, i); @@ -725,12 +752,12 @@ minetest.register_node("basic_machines:mover", { end local meta2 = minetest.get_meta(pos2); local inv2 = meta2:get_inventory(); if not inv2:room_for_item(invName2, stack) then return end - + -- add item to target inventory and remove item from source inventory if prefer~="" then meta1 = minetest.get_meta(pos1); inv1 = meta1:get_inventory(); end - + if inv1:contains_item(invName1, stack) then inv2:add_item(invName2, stack); inv1:remove_item(invName1, stack); @@ -741,18 +768,18 @@ minetest.register_node("basic_machines:mover", { return -- item not found in chest end end - + minetest.sound_play("chest_inventory_move", {pos=pos2,gain=1.0,max_hear_distance = 8,}) fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); meta:set_string("infotext", "Mover block. Fuel "..fuel); return end - + -- filtering if prefer~="" then -- prefered node set if prefer~=node1.name and not source_chest and mode ~= "inventory" then return end -- only take prefered node or from chests/inventories if source_chest then -- take stuff from chest - + local cmeta = minetest.get_meta(pos1); local inv = cmeta:get_inventory(); local stack = ItemStack(prefer); @@ -763,13 +790,13 @@ minetest.register_node("basic_machines:mover", { else stack:set_count(stack:get_count()) end - + if inv:contains_item("main", stack) then inv:remove_item("main", stack); - else + else return end - + if mreverse == 1 then -- planting mode: check if transform seed->plant is needed if basic_machines.plant_table[prefer]~=nil then prefer = basic_machines.plant_table[prefer]; @@ -777,60 +804,60 @@ minetest.register_node("basic_machines:mover", { end end - node1 = {}; node1.name = prefer; + node1 = {}; node1.name = prefer; end - + if (prefer == "" and source_chest) then return end -- doesnt know what to take out of chest/inventory - - + + -- if target chest put in chest if target_chest then local cmeta = minetest.get_meta(pos2); local inv = cmeta:get_inventory(); - + -- dig tree or cactus local count = 0;-- check for cactus or tree local dig_up = false; -- digs up node as a tree - if dig then - + if dig then + if not source_chest and basic_machines.dig_up_table[node1.name] then dig_up = true end -- do we harvest the node? - if not source_chest then + if not source_chest then if basic_machines.harvest_table[node1.name]~=nil then - harvest = true + harvest = true local remains = basic_machines.harvest_table[node1.name][1]; local result = basic_machines.harvest_table[node1.name][2]; minetest.set_node(pos1,{name=remains}); inv:add_item("main",result); end end - - + + if dig_up == true then -- dig up to 16 nodes - - local r = 1; + + local r = 1; if node1.name == "default:cactus" or node1.name == "default:papyrus" then r = 0 end if node1.name == "default:acacia_tree" then r = 2 end -- acacia trees grow wider than others - + local positions = minetest.find_nodes_in_area( -- {x=pos1.x-r, y=pos1.y, z=pos1.z-r}, {x=pos1.x+r, y=pos1.y+16, z=pos1.z+r}, node1.name) - + for _, pos3 in ipairs(positions) do --if count>16 then break end minetest.set_node(pos3,{name="air"}); count = count+1; end - + inv:add_item("main", node1.name .. " " .. count-1);-- if tree or cactus was digged up end - - + + -- minetest drop code emulation if not harvest then local table = minetest.registered_items[node1.name]; if table~=nil then --put in chest - if table.drop~= nil then -- drop handling + if table.drop~= nil then -- drop handling if table.drop.items then --handle drops better, emulation of drop code local max_items = table.drop.max_items or 0; @@ -840,48 +867,48 @@ minetest.register_node("basic_machines:mover", { local drop = table.drop; local i = 0; for k,v in pairs(drop.items) do - if i > max_items then break end; i=i+1; + if i > max_items then break end; i=i+1; local rare = v.rarity or 1; if math.random(1, rare)==1 then node1={};node1.name = v.items[math.random(1,#v.items)]; -- pick item randomly from list inv:add_item("main",node1.name); - + end end else inv:add_item("main",table.drop); - end + end else inv:add_item("main",node1.name); end end end - + else -- if not dig just put it in inv:add_item("main",node1.name); end - - end - - + + end + + minetest.sound_play("transporter", {pos=pos2,gain=1.0,max_hear_distance = 8,}) - + if target_chest and source_chest then -- chest to chest transport has lower cost, *0.1 fuel_cost=fuel_cost*0.1; end - + fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); meta:set_string("infotext", "Mover block. Fuel "..fuel); if mode == "transport" then -- transport nodes parallel as defined by source1 and target, clone with complete metadata local meta1 = minetest.get_meta(pos1):to_table(); - + minetest.set_node(pos2, minetest.get_node(pos1)); minetest.get_meta(pos2):from_table(meta1); minetest.set_node(pos1,{name="air"});minetest.get_meta(pos1):from_table(nil) return; end - + -- REMOVE DIGGED NODE if not(target_chest) then if not drop then @@ -908,7 +935,7 @@ minetest.register_node("basic_machines:mover", { -- create ItemStack table local stack = ItemStack(node1.name) - -- use default behaviour on_place if found in udef + -- use default behaviour on_place if found in udef if udef and udef.on_place and placer ~= nil then @@ -919,26 +946,26 @@ minetest.register_node("basic_machines:mover", { end end - if drop then + if drop then local stack = ItemStack(node1.name); minetest.add_item(pos2,stack) -- drops it end - end + end if not(source_chest) and not(harvest) then if dig then minetest.check_for_falling(pos1) end minetest.set_node(pos1, {name = "air"}); end end, - - + + action_off = function (pos, node,ttl) -- this toggles reverse option of mover if type(ttl)~="number" then ttl = 1 end local meta = minetest.get_meta(pos); local mreverse = meta:get_int("reverse"); local mode = meta:get_string("mode"); if mode ~= "dig" then -- reverse switching is not very helpful when auto harvest trees for example - if mreverse == 1 then mreverse = 0 elseif mreverse==0 then mreverse = 1 end - meta:set_int("reverse",mreverse); + if mreverse == 1 then mreverse = 0 elseif mreverse==0 then mreverse = 1 end + meta:set_int("reverse",mreverse); end end @@ -949,88 +976,88 @@ minetest.register_node("basic_machines:mover", { -- KEYPAD -- local function use_keypad(pos,ttl, again) -- position, time to live ( how many times can signal travel before vanishing to prevent infinite recursion ), do we want to activate again - + if ttl<0 then return end; - local meta = minetest.get_meta(pos); - + local meta = minetest.get_meta(pos); + local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); + local t1 = minetest.get_gametime(); local T = meta:get_int("T"); -- temperature - + if t0>t1-machines_minstep then -- activated before natural time T=T+1; else - if T>0 then - T=T-1 + if T>0 then + T=T-1 if t1-t0>5 then T = 0 end end end meta:set_int("T",T); meta:set_int("t",t1); -- update last activation time - + if T > 2 then -- overheat minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) meta:set_string("infotext","overheat: temperature ".. T) return end - - - local name = meta:get_string("owner"); + + + local name = meta:get_string("owner"); if minetest.is_protected(pos,name) then meta:set_string("infotext", "Protection fail. reset."); meta:set_int("count",0); return end local count = meta:get_int("count") or 0; -- counts how many repeats left - + local repeating = meta:get_int("repeating"); - - if repeating==1 and again~=1 then + + if repeating==1 and again~=1 then -- stop it meta:set_int("repeating",0); meta:set_int("count", 0) meta:set_int("T",4); meta:set_string("infotext", "#KEYPAD: reseting. Punch again after 5s to activate") return; - end - - - - if count>0 then -- this is keypad repeating its activation - count = count - 1; meta:set_int("count",count); - else - meta:set_int("repeating",0); - --return end - + + + + if count>0 then -- this is keypad repeating its activation + count = count - 1; meta:set_int("count",count); + else + meta:set_int("repeating",0); + --return + end + if count>=0 then meta:set_string("infotext", "Keypad operation: ".. count .." cycles left") else meta:set_string("infotext", "Keypad operation: activation ".. -count) end - + if count>0 then -- only trigger repeat if count on if repeating == 0 then meta:set_int("repeating",1); end-- its repeating now if basic_machines.clockgen==0 then return end - minetest.after(machines_timer, function() - use_keypad(pos,machines_TTL,1) - end ) - + minetest.after(machines_timer, function() + use_keypad(pos,machines_TTL,1) + end ) + end - + local x0,y0,z0,mode; x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0"); x0=pos.x+x0;y0=pos.y+y0;z0=pos.z+z0; mode = meta:get_int("mode"); -- pass the signal on to target, depending on mode - + local tpos = {x=x0,y=y0,z=z0}; -- target position local node = minetest.get_node(tpos);if not node.name then return end -- error - local text = meta:get_string("text"); - + local text = meta:get_string("text"); + if text ~= "" then -- TEXT MODE; set text on target if text == "@" then -- keyboard mode, set text from input text = meta:get_string("input") or ""; meta:set_string("input",""); -- clear input again end - + local bit = string.byte(text); if bit == 33 then -- if text starts with !, then we send chat text to all nearby players, radius 5 text = string.sub(text,2) ; if not text or text == "" then return end @@ -1047,9 +1074,9 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t text = string.sub(text,2) ; if not text or text == "" then return end minetest.sound_play(text, {pos=pos,gain=1.0,max_hear_distance = 16,}) end - + local tmeta = minetest.get_meta(tpos);if not tmeta then return end - + if basic_machines.signs[node.name] then -- update text on signs with signs_lib tmeta:set_string("infotext", text); tmeta:set_string("text",text); @@ -1059,23 +1086,23 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t --signs_lib.update_sign(pos) table.on_punch(tpos, node, nil); -- warning - this can cause problems if no signs_lib installed end - + return end - + -- target is keypad, special functions: @, % that output to target keypad text if node.name == "basic_machines:keypad" then -- special modify of target keypad text and change its target - + x0=tmeta:get_int("x0");y0=tmeta:get_int("y0");z0=tmeta:get_int("z0"); x0=tpos.x+x0;y0=tpos.y+y0;z0=tpos.z+z0; tpos = {x=x0,y=y0,z=z0}; - + if string.byte(text) == 64 then -- target keypad's text starts with @ ( ascii code 64) -> character replacement text = string.sub(text,2); if not text or text == "" then return end --read words[j] from blocks above keypad: local j=0; - text = string.gsub(text, "@", - function() + text = string.gsub(text, "@", + function() j=j+1; return minetest.get_meta({x=pos.x,y=pos.y+j,z=pos.z}):get_string("infotext") end @@ -1085,22 +1112,22 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t --tmeta = minetest.get_meta(tpos);if not tmeta then return end tmeta:set_string("text", text); elseif string.byte(text) == 37 then -- target keypad's text starts with % ( ascii code 37) -> word extraction - + local ttext = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z}):get_string("infotext") - local i = tonumber(string.sub(text,2,2)) or 1; --read the number following the % - --extract i-th word from text - local j = 0; - for word in string.gmatch(ttext, "%S+") do + local i = basic_machines.tonumber(string.sub(text,2,2)) or 1; --read the number following the % + --extract i-th word from text + local j = 0; + for word in string.gmatch(ttext, "%S+") do j=j+1; if j == i then text = word; break; end end - + -- set target keypad's target's text --tmeta = minetest.get_meta(tpos); if not tmeta then return end tmeta:set_string("text", text); - else - + else + if string.byte(text) == 64 then -- if text starts with @ clear target keypad text - tmeta:set_string("text",""); + tmeta:set_string("text",""); return end -- just set text.. @@ -1109,7 +1136,7 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t end return end - + if node.name == "basic_machines:detector" then -- change filter on detector if string.byte(text) == 64 then -- if text starts with @ clear the filter tmeta:set_string("node",""); @@ -1126,7 +1153,7 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t end return end - + if node.name == "basic_machines:mover" then -- change filter on mover if string.byte(text) == 64 then -- if text starts with @ clear the filter tmeta:set_string("prefer",""); @@ -1143,36 +1170,36 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t end return end - + if node.name == "basic_machines:distributor" then local i = string.find(text," "); if i then - local ti = tonumber(string.sub(text,1,i-1)) or 1; - local tm = tonumber(string.sub(text,i+1)) or 1; + local ti = basic_machines.tonumber(string.sub(text,1,i-1)) or 1; + local tm = basic_machines.tonumber(string.sub(text,i+1)) or 1; if ti>=1 and ti<=16 and tm>=-2 and tm<=2 then tmeta:set_int("active"..ti,tm) end end return end - + tmeta:set_string("infotext", text); -- else just set text end - - + + --activate target local table = minetest.registered_nodes[node.name]; if not table then return end -- error if not table.mesecons then return end -- error if not table.mesecons.effector then return end -- error local effector=table.mesecons.effector; - + if mode == 3 then -- keypad in toggle mode local state = meta:get_int("state") or 0;state = 1-state; meta:set_int("state",state); if state == 0 then mode = 1 else mode = 2 end end -- pass the signal on to target - + if mode == 2 then -- on if not effector.action_on then return end effector.action_on(tpos,node,ttl-1); -- run @@ -1180,31 +1207,31 @@ local function use_keypad(pos,ttl, again) -- position, time to live ( how many t if not effector.action_off then return end effector.action_off(tpos,node,ttl-1); -- run end - + end local function check_keypad(pos,name,ttl) -- called only when manually activated via punch local meta = minetest.get_meta(pos); local pass = meta:get_string("pass"); - if pass == "" then + if pass == "" then local iter = meta:get_int("iter"); local count = meta:get_int("count"); if count value - - for i in pairs( list1) do - inv_list1 = inv_list1 .. i .. ","; + + for i in pairs( list1) do + inv_list1 = inv_list1 .. i .. ","; if i == inv1m then inv1=j end; j=j+1; end - + node=meta:get_string("node") or ""; NOT=meta:get_int("NOT"); local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local form = + local form = "size[4,6.25]" .. -- width, height - "field[0.25,0.5;1,1;x0;source1;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]".. + "field[0.25,0.5;1,1;x0;source1;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]".. "dropdown[3,0.25;1,1;op; ,AND,OR;".. op .."]".. - "field[0.25,1.5;1,1;x1;source2;"..x1.."] field[1.25,1.5;1,1;y1;;"..y1.."] field[2.25,1.5;1,1;z1;;"..z1.."]".. + "field[0.25,1.5;1,1;x1;source2;"..x1.."] field[1.25,1.5;1,1;y1;;"..y1.."] field[2.25,1.5;1,1;z1;;"..z1.."]".. "field[0.25,2.5;1,1;x2;target;"..x2.."] field[1.25,2.5;1,1;y2;;"..y2.."] field[2.25,2.5;1,1;z2;;"..z2.."]".. "field[0.25,3.5;2,1;node;Node/player/object: ;"..node.."]".."field[3.25,2.5;1,1;r;radius;"..r.."]".. "dropdown[0,4.5;3,1;mode;node,player,object,inventory,infotext,light;".. mode .."]".. @@ -1354,42 +1381,42 @@ minetest.register_node("basic_machines:detector", { "label[0.,5.2;inventory selection]".. "field[2.25,3.5;2,1;NOT;filter out -2/-1/0/1/2/3/4;"..NOT.."]".. "button[3.,4.4;1,1;help;help] button_exit[3.,5.4;1,1;OK;OK] " - + --if meta:get_string("owner")==player:get_player_name() then minetest.show_formspec(player:get_player_name(), "basic_machines:detector_"..minetest.pos_to_string(pos), form) -- else -- minetest.show_formspec(player:get_player_name(), "view_only_basic_machines_detector", form) -- end end, - + allow_metadata_inventory_put = function(pos, listname, index, stack, player) - + if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return 0 end - + return 0 end, - + allow_metadata_inventory_take = function(pos, listname, index, stack, player) - + if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return 0 end - + return 0 end, - + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos); local mode = "node"; - if to_index == 2 then + if to_index == 2 then mode = "player"; meta:set_int("r",math.max(meta:get_int("r"),1)) end - if to_index == 3 then + if to_index == 3 then mode = "object"; meta:set_int("r",math.max(meta:get_int("r"),1)) end @@ -1397,17 +1424,17 @@ minetest.register_node("basic_machines:detector", { minetest.chat_send_player(player:get_player_name(), "DETECTOR: Mode of operation set to: "..mode) return count end, - + mesecons = {effector = { action_on = function (pos, node,ttl) if ttl<0 then return end - + local meta = minetest.get_meta(pos); - + local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); + local t1 = minetest.get_gametime(); local T = meta:get_int("T"); -- temperature - + if t0>t1-machines_minstep then -- activated before natural time T=T+1; else @@ -1415,28 +1442,28 @@ minetest.register_node("basic_machines:detector", { end meta:set_int("T",T); meta:set_int("t",t1); -- update last activation time - + if T > 2 then -- overheat minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) meta:set_string("infotext","overheat: temperature ".. T) return - end + end + - local x0,y0,z0,x1,y1,z1,x2,y2,z2,r,node,NOT,mode,op; x0=meta:get_int("x0")+pos.x;y0=meta:get_int("y0")+pos.y;z0=meta:get_int("z0")+pos.z; x2=meta:get_int("x2")+pos.x;y2=meta:get_int("y2")+pos.y;z2=meta:get_int("z2")+pos.z; - + r = meta:get_int("r") or 0; NOT = meta:get_int("NOT") node=meta:get_string("node") or ""; mode=meta:get_string("mode") or ""; op = meta:get_string("op") or ""; - + local trigger = false local detected_obj = ""; if mode == "node" then local tnode = minetest.get_node({x=x0,y=y0,z=z0}).name; -- read node at source position detected_obj = tnode; - + if node~="" and string.find(tnode,"default:chest") then -- if source is chest, look inside chest for items local cmeta = minetest.get_meta({x=x0,y=y0,z=z0}); local inv = cmeta:get_inventory(); @@ -1449,13 +1476,13 @@ minetest.register_node("basic_machines:detector", { if node ~= "" and found_node then trigger = true end end end - + -- operation: AND, OR... look at other source position too - if op~= "" then + if op~= "" then local trigger1 = false; x1=meta:get_int("x1")+pos.x;y1=meta:get_int("y1")+pos.y;z1=meta:get_int("z1")+pos.z; tnode = minetest.get_node({x=x1,y=y1,z=z1}).name; -- read node at source position - + if node~="" and string.find(tnode,"default:chest") then -- it source is chest, look inside chest for items local cmeta = minetest.get_meta({x=x1,y=y1,z=z1}); local inv = cmeta:get_inventory(); @@ -1468,7 +1495,7 @@ minetest.register_node("basic_machines:detector", { if node ~= "" and found_node then trigger1 = true end end end - if op == "AND" then + if op == "AND" then trigger = trigger and trigger1; elseif op == "OR" then trigger = trigger or trigger1; @@ -1478,7 +1505,7 @@ minetest.register_node("basic_machines:detector", { elseif mode=="inventory" then local cmeta = minetest.get_meta({x=x0,y=y0,z=z0}); local inv = cmeta:get_inventory(); - local stack = ItemStack(node); + local stack = ItemStack(node); local inv1m =meta:get_string("inv1"); if inv:contains_item(inv1m, stack) then trigger = true end elseif mode == "infotext" then @@ -1487,44 +1514,44 @@ minetest.register_node("basic_machines:detector", { if detected_obj == node or node =="" then trigger = true end elseif mode == "light" then detected_obj=minetest.get_node_light({x=x0,y=y0,z=z0}) or 0; - if detected_obj>=(tonumber(node) or 0) or node == "" then trigger = true end + if detected_obj>=(basic_machines.tonumber(node) or 0) or node == "" then trigger = true end else -- players/objects local objects = minetest.get_objects_inside_radius({x=x0,y=y0,z=z0}, r) local player_near=false; for _,obj in pairs(objects) do if mode == "player" then - if obj:is_player() then + if obj:is_player() then player_near = true detected_obj = obj:get_player_name(); - if (node=="" or detected_obj==node) then - trigger = true break + if (node=="" or detected_obj==node) then + trigger = true break end - + end; elseif mode == "object" and not obj:is_player() then if obj:get_luaentity() then detected_obj = obj:get_luaentity().itemstring or ""; - if detected_obj == "" then - detected_obj = obj:get_luaentity().name or "" + if detected_obj == "" then + detected_obj = obj:get_luaentity().name or "" end - + if detected_obj==node then trigger=true break end end if node=="" then trigger = true break end end end - - if node~="" and NOT==-1 and not(trigger) and not(player_near) and mode == "player" then - trigger = true + + if node~="" and NOT==-1 and not(trigger) and not(player_near) and mode == "player" then + trigger = true end-- name specified, but noone around and negation -> 0 - + end - + -- negation and output filtering local state = meta:get_int("state"); - - + + if NOT == 1 then -- just go on normally -- -2: only false, -1: NOT, 0: no signal, 1: normal signal: 2: only true elseif NOT == -1 then trigger = not trigger -- NEGATION @@ -1533,19 +1560,19 @@ minetest.register_node("basic_machines:detector", { elseif NOT == 2 and not trigger then return -- ONLY TRUE elseif NOT == 3 and ((trigger and state == 1) or (not trigger and state == 0)) then return -- no change of state end - + local nstate; if trigger then nstate = 1 else nstate=0 end -- next detector output state if nstate~=state then meta:set_int("state",nstate) end -- update state if changed - - + + local node = minetest.get_node({x=x2,y=y2,z=z2});if not node.name then return end -- error local table = minetest.registered_nodes[node.name]; if not table then return end -- error if not table.mesecons then return end -- error if not table.mesecons.effector then return end -- error local effector=table.mesecons.effector; - + if trigger then -- activate target node if succesful meta:set_string("infotext", "detector: on"); if not effector.action_on then return end @@ -1557,7 +1584,7 @@ minetest.register_node("basic_machines:detector", { end end effector.action_on({x=x2,y=y2,z=z2},node,ttl-1); -- run - else + else meta:set_string("infotext", "detector: off"); if not effector.action_off then return end effector.action_off({x=x2,y=y2,z=z2},node,ttl-1); -- run @@ -1585,31 +1612,31 @@ minetest.register_node("basic_machines:detector", { -- CLOCK GENERATOR : periodically activates machine on top of it -minetest.register_abm({ +minetest.register_abm({ nodenames = {"basic_machines:clockgen"}, neighbors = {""}, interval = machines_timer, chance = 1, - + action = function(pos, node, active_object_count, active_object_count_wider) if basic_machines.clockgen == 0 then return end - local meta = minetest.get_meta(pos); + local meta = minetest.get_meta(pos); local machines = meta:get_int("machines"); if machines~=1 then -- no machines privilege if not minetest.get_player_by_name(meta:get_string("owner")) then -- owner not online - return + return end end - + pos.y=pos.y+1; - node = minetest.get_node(pos);if not node.name or node.name == "air" then return end + node = minetest.get_node(pos);if not node.name or node.name == "air" then return end local table = minetest.registered_nodes[node.name]; if table and table.mesecons and table.mesecons.effector then -- check if all elements exist, safe cause it checks from left to right - else return + else return end local effector=table.mesecons.effector; if effector.action_on then - effector.action_on(pos,node,machines_TTL); + effector.action_on(pos,node,machines_TTL); end end }); @@ -1624,12 +1651,12 @@ minetest.register_node("basic_machines:clockgen", { local owner = placer:get_player_name() or ""; local privs = minetest.get_player_privs(owner); if privs.machines then meta:set_int("machines",1) end - + meta:set_string("owner",owner); meta:set_string("infotext","clock generator (owned by " .. owner .. "): place machine to be activated on top of generator"); end -}) - +}) + -- DISTRIBUTOR -- @@ -1638,11 +1665,11 @@ local get_distributor_form = function(pos,player) local meta = minetest.get_meta(pos); local privs = minetest.get_player_privs(player:get_player_name()); local cant_build = minetest.is_protected(pos,player:get_player_name()); - --meta:get_string("owner")~=player:get_player_name() and - if not privs.privs and cant_build then - return - end - + --meta:get_string("owner")~=player:get_player_name() and + if not privs.privs and cant_build then + return + end + local p = {}; local active = {}; local n = meta:get_int("n"); local delay = meta:get_float("delay"); @@ -1650,16 +1677,16 @@ local get_distributor_form = function(pos,player) p[i]={x=meta:get_int("x"..i),y=meta:get_int("y"..i),z=meta:get_int("z"..i)}; active[i]=meta:get_int("active"..i); end - + local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local form = + local form = "size[7,"..(0.75+(n)*0.75).."]" .. -- width, height "label[0,-0.25;" .. minetest.colorize("lawngreen","target: x y z, MODE -2=only OFF, -1=NOT input/0/1=input, 2 = only ON") .. "]"; for i =1,n do form = form.."field[0.25,"..(0.5+(i-1)*0.75)..";1,1;x"..i..";;"..p[i].x.."] field[1.25,"..(0.5+(i-1)*0.75)..";1,1;y"..i..";;"..p[i].y.."] field[2.25,"..(0.5+(i-1)*0.75)..";1,1;z"..i..";;"..p[i].z.."] field [ 3.25,"..(0.5+(i-1)*0.75)..";1,1;active"..i..";;" .. active[i] .. "]" form = form .. "button[4.,"..(0.25+(i-1)*0.75)..";1.5,1;SHOW"..i..";SHOW "..i.."]".."button_exit[5.25,"..(0.25+(i-1)*0.75)..";1,1;SET"..i..";SET]".."button[6.25,"..(0.25+(i-1)*0.75)..";1,1;X"..i..";X]" end - + form=form.."button_exit[4.25,"..(0.25+(n)*0.75)..";1,1;ADD;ADD]".."button_exit[3.,"..(0.25+(n)*0.75)..";1,1;OK;OK]".."field[0.25,"..(0.5+(n)*0.75)..";1,1;delay;delay;"..delay .. "]"; form = form.."button[6.25,"..(0.25+(n)*0.75)..";1,1;help;help]"; return form @@ -1681,42 +1708,42 @@ minetest.register_node("basic_machines:distributor", { end meta:set_int("n",2); -- how many targets initially meta:set_float("delay",0); -- delay when transmitting signal - - + + meta:set_int("public",0); -- can other ppl set it up? local name = placer:get_player_name();punchset[name] = {}; punchset[name].node = ""; punchset[name].state = 0 end, - + mesecons = {effector = { - action_on = function (pos, node,ttl) + action_on = function (pos, node,ttl) if type(ttl)~="number" then ttl = 1 end if not(ttl>0) then return end local meta = minetest.get_meta(pos); local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); + local t1 = minetest.get_gametime(); local T = meta:get_int("T"); -- temperature - + if t0>t1-machines_minstep then -- activated before natural time T=T+1; else - if T>0 then - T=T-1 + if T>0 then + T=T-1 if t1-t0>5 then T = 0 end -- reset temperature if more than 5s elapsed since last punch end - + end meta:set_int("T",T); meta:set_int("t",t1); -- update last activation time - + if T > 2 then -- overheat minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) meta:set_string("infotext","overheat: temperature ".. T) return end - + local delay = minetest.get_meta(pos):get_float("delay"); - + local activate = function() local posf = {}; local active = {}; local n = meta:get_int("n");local delay = meta:get_float("delay"); @@ -1724,34 +1751,34 @@ minetest.register_node("basic_machines:distributor", { posf[i]={x=meta:get_int("x"..i)+pos.x,y=meta:get_int("y"..i)+pos.y,z=meta:get_int("z"..i)+pos.z}; active[i]=meta:get_int("active"..i); end - + local table,node; - + for i=1,n do - if active[i]~=0 then + if active[i]~=0 then node = minetest.get_node(posf[i]);if not node.name then return end -- error table = minetest.registered_nodes[node.name]; - + if table and table.mesecons and table.mesecons.effector then -- check if all elements exist, safe cause it checks from left to right -- alternative way: overkill --ret = pcall(function() if not table.mesecons.effector then end end); -- exception handling to determine if structure exists - + local effector=table.mesecons.effector; local active_i = active[i]; - + if (active_i == 1 or active_i == 2) and effector.action_on then -- normal OR only forward input ON - effector.action_on(posf[i],node,ttl-1); - elseif active_i == -1 and effector.action_off then + effector.action_on(posf[i],node,ttl-1); + elseif active_i == -1 and effector.action_off then effector.action_off(posf[i],node,ttl-1) end end - + end end end - - if delay>0 then - minetest.after(delay, activate) + + if delay>0 then + minetest.after(delay, activate) elseif delay == 0 then activate() else -- delay <0 - do random activation: delay = -500 means 500/1000 chance to activate @@ -1759,20 +1786,20 @@ minetest.register_node("basic_machines:distributor", { activate() end end - + end, - - action_off = function (pos, node,ttl) - + + action_off = function (pos, node,ttl) + if type(ttl)~="number" then ttl = 1 end if not(ttl>0) then return end local meta = minetest.get_meta(pos); - + local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); + local t1 = minetest.get_gametime(); local T = meta:get_int("T"); -- temperature - + if t0>t1-machines_minstep then -- activated before natural time T=T+1; else @@ -1780,14 +1807,14 @@ minetest.register_node("basic_machines:distributor", { end meta:set_int("T",T); meta:set_int("t",t1); -- update last activation time - + if T > 2 then -- overheat minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) meta:set_string("infotext","overheat: temperature ".. T) return end local delay = minetest.get_meta(pos):get_float("delay"); - + local activate = function() local posf = {}; local active = {}; local n = meta:get_int("n"); @@ -1795,28 +1822,28 @@ minetest.register_node("basic_machines:distributor", { posf[i]={x=meta:get_int("x"..i)+pos.x,y=meta:get_int("y"..i)+pos.y,z=meta:get_int("z"..i)+pos.z}; active[i]=meta:get_int("active"..i); end - + local node, table - - + + for i=1,n do if active[i]~=0 then node = minetest.get_node(posf[i]);if not node.name then return end -- error table = minetest.registered_nodes[node.name]; - if table and table.mesecons and table.mesecons.effector then + if table and table.mesecons and table.mesecons.effector then local effector=table.mesecons.effector; if (active[i] == 1 or active[i]==-2) and effector.action_off then -- normal OR only forward input OFF - effector.action_off(posf[i],node,ttl-1); - elseif (active[i] == -1) and effector.action_on then - effector.action_on(posf[i],node,ttl-1); + effector.action_off(posf[i],node,ttl-1); + elseif (active[i] == -1) and effector.action_on then + effector.action_on(posf[i],node,ttl-1); end end end end end - + if delay>0 then minetest.after(delay, activate) else activate() end - + end } }, @@ -1836,14 +1863,14 @@ minetest.register_node("basic_machines:light_off", { groups = {cracky=3, mesecon_effector_on = 1}, sounds = default.node_sound_glass_defaults(), mesecons = {effector = { - action_on = function (pos, node,ttl) - minetest.swap_node(pos,{name = "basic_machines:light_on"}); + action_on = function (pos, node,ttl) + minetest.swap_node(pos,{name = "basic_machines:light_on"}); local meta = minetest.get_meta(pos); local deactivate = meta:get_int("deactivate"); - - if deactivate > 0 then + + if deactivate > 0 then --meta:set_int("active",0); - minetest.after(deactivate, + minetest.after(deactivate, function() --if meta:get_int("active") ~= 1 then -- was not activated again, so turn it off minetest.swap_node(pos,{name = "basic_machines:light_off"}); -- turn off again @@ -1867,41 +1894,41 @@ minetest.register_node("basic_machines:light_on", { light_source = LIGHT_MAX, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos); - local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z + local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z local deactivate = meta:get_int("deactivate"); local form = "size[2,2] field[0.25,0.5;2,1;deactivate;deactivate after ;"..deactivate.."]".."button_exit[0.,1;1,1;OK;OK]"; meta:set_string("formspec", form); - end, + end, on_receive_fields = function(pos, formname, fields, player) - - if minetest.is_protected(pos, player:get_player_name()) then - minetest.record_protection_violation(pos, player:get_player_name()) - return - end + + if minetest.is_protected(pos, player:get_player_name()) then + minetest.record_protection_violation(pos, player:get_player_name()) + return + end if fields.deactivate then local meta = minetest.get_meta(pos); - local deactivate = tonumber(fields.deactivate) or 0; + local deactivate = basic_machines.tonumber(fields.deactivate) or 0; if deactivate <0 or deactivate > 600 then deactivate = 0 end meta:set_int("deactivate",deactivate); local form = "size[2,2] field[0.25,0.5;2,1;deactivate;deactivate after ;"..deactivate.."]".."button_exit[0.,1;1,1;OK;OK]"; meta:set_string("formspec", form); end - - end, - - mesecons = {effector = { - action_off = function (pos, node,ttl) - minetest.swap_node(pos,{name = "basic_machines:light_off"}); + end, - action_on = function (pos, node,ttl) + + mesecons = {effector = { + action_off = function (pos, node,ttl) + minetest.swap_node(pos,{name = "basic_machines:light_off"}); + end, + action_on = function (pos, node,ttl) local meta = minetest.get_meta(pos); - local count = tonumber(meta:get_string("infotext")) or 0; + local count = basic_machines.tonumber(meta:get_string("infotext")) or 0; meta:set_string("infotext",count+1); -- increase activate count end } }, - + }) @@ -1910,44 +1937,44 @@ punchset.known_nodes = {["basic_machines:mover"]=true,["basic_machines:keypad"]= -- SETUP BY PUNCHING minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) - + -- STRANGE PROBLEM: if player doesnt move it takes another punch at same block for this function to run again, and it works normally if player moved at least one block from his previous position -- it only happens with keypad - maybe caused by formspec displayed.. - + local name = puncher:get_player_name(); if name==nil then return end if punchset[name]== nil then -- set up punchstate - punchset[name] = {} + punchset[name] = {} punchset[name].node = "" punchset[name].pos1 = {x=0,y=0,z=0};punchset[name].pos2 = {x=0,y=0,z=0};punchset[name].pos = {x=0,y=0,z=0}; punchset[name].state = 0; -- 0 ready for punch, 1 ready for start position, 2 ready for end position return end - + -- check for known node names in case of first punch if punchset[name].state == 0 and not punchset.known_nodes[node.name] then return end -- from now on only punches with mover/keypad/... or setup punches - + if punchset.known_nodes[node.name] then -- check if player is suppose to be able to punch interact if node.name~="basic_machines:keypad" then -- keypad is supposed to be punch interactive! if minetest.is_protected(pos, name) then return end end end - + if node.name == "basic_machines:mover" then -- mover init code - if punchset[name].state == 0 then + if punchset[name].state == 0 then -- if not puncher:get_player_control().sneak then -- return -- end minetest.chat_send_player(name, "MOVER: Now punch source1, source2, end position to set up mover.") punchset[name].node = node.name;punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z}; - punchset[name].state = 1 + punchset[name].state = 1 return end end - + if punchset[name].node == "basic_machines:mover" then -- mover code, not first punch - + if minetest.is_protected(pos,name) then minetest.chat_send_player(name, "MOVER: Punched position is protected. aborting.") punchset[name].node = ""; @@ -1956,52 +1983,52 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) local meta = minetest.get_meta(punchset[name].pos); if not meta then return end; local range = meta:get_float("upgrade") or 1; range = range*max_range; - - if punchset[name].state == 1 then + + if punchset[name].state == 1 then local privs = minetest.get_player_privs(puncher:get_player_name()); if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.") punchset[name].state = 0; return end - - if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then + + if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then minetest.chat_send_player(name, "MOVER: Punch something else. aborting.") punchset[name].state = 0; - return + return end - + punchset[name].pos1 = {x=pos.x,y=pos.y,z=pos.z};punchset[name].state = 2; machines.pos1[name] = punchset[name].pos1;machines.mark_pos1(name) -- mark position minetest.chat_send_player(name, "MOVER: Source1 position for mover set. Punch again to set source2 position.") return end - - - if punchset[name].state == 2 then + + + if punchset[name].state == 2 then local privs = minetest.get_player_privs(puncher:get_player_name()); if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.") punchset[name].state = 0; return end - - if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then + + if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then minetest.chat_send_player(name, "MOVER: Punch something else. aborting.") punchset[name].state = 0; - return + return end - + punchset[name].pos11 = {x=pos.x,y=pos.y,z=pos.z};punchset[name].state = 3; machines.pos11[name] = {x=pos.x,y=pos.y,z=pos.z}; machines.mark_pos11(name) -- mark pos11 minetest.chat_send_player(name, "MOVER: Source2 position for mover set. Punch again to set target position.") return end - - - if punchset[name].state == 3 then + + + if punchset[name].state == 3 then if punchset[name].node~="basic_machines:mover" then punchset[name].state = 0 return end local privs = minetest.get_player_privs(puncher:get_player_name()); - + local elevator_mode = false; if punchset[name].pos.x == pos.x and punchset[name].pos.z == pos.z then -- check if elevator mode if math.abs(punchset[name].pos.y-pos.y)>3 then -- trying to make elevator? @@ -2014,7 +2041,7 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if inv:get_stack("upgrade", 1):get_name() == "default:diamondblock" then upgrade = (inv:get_stack("upgrade", 1):get_count()) or 0; end - + local requirement = math.floor(math.abs(punchset[name].pos.y-pos.y)/100)+1; if upgraderange or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then minetest.chat_send_player(name, "MOVER: Punch closer to mover. aborting.") punchset[name].state = 0; return end - + punchset[name].pos2 = {x=pos.x,y=pos.y,z=pos.z}; punchset[name].state = 0; machines.pos2[name] = punchset[name].pos2;machines.mark_pos2(name) -- mark pos2 - + minetest.chat_send_player(name, "MOVER: End position for mover set.") - + local x0 = punchset[name].pos1.x-punchset[name].pos.x; local y0 = punchset[name].pos1.y-punchset[name].pos.y; local z0 = punchset[name].pos1.z-punchset[name].pos.z; local meta = minetest.get_meta(punchset[name].pos); - - + + local x1 = punchset[name].pos11.x-punchset[name].pos.x; local y1 = punchset[name].pos11.y-punchset[name].pos.y; local z1 = punchset[name].pos11.z-punchset[name].pos.z; - - + + local x2 = punchset[name].pos2.x-punchset[name].pos.x; local y2 = punchset[name].pos2.y-punchset[name].pos.y; local z2 = punchset[name].pos2.z-punchset[name].pos.z; @@ -2061,19 +2088,19 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if x0>x1 then x0,x1 = x1,x0 end -- this ensures that x0<=x1 if y0>y1 then y0,y1 = y1,y0 end if z0>z1 then z0,z1 = z1,z0 end - + meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1); meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2); - + meta:set_int("pc",0); meta:set_int("dim",(x1-x0+1)*(y1-y0+1)*(z1-z0+1)) return end end - + -- KEYPAD if node.name == "basic_machines:keypad" then -- keypad init/usage code - + local meta = minetest.get_meta(pos); if not (meta:get_int("x0")==0 and meta:get_int("y0")==0 and meta:get_int("z0")==0) then -- already configured check_keypad(pos,name)-- not setup, just standard operation @@ -2082,15 +2109,15 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) else if minetest.is_protected(pos, name) then return minetest.chat_send_player(name, "KEYPAD: You must be able to build to set up keypad.") end --if meta:get_string("owner")~= name then minetest.chat_send_player(name, "KEYPAD: Only owner can set up keypad.") return end - if punchset[name].state == 0 then + if punchset[name].state == 0 then minetest.chat_send_player(name, "KEYPAD: Now punch the target block.") punchset[name].node = node.name;punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z}; - punchset[name].state = 1 + punchset[name].state = 1 return end end end - + if punchset[name].node=="basic_machines:keypad" then -- keypad setup code if minetest.is_protected(pos,name) then @@ -2099,7 +2126,7 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) punchset[name].state = 0; return end - if punchset[name].state == 1 then + if punchset[name].state == 1 then local meta = minetest.get_meta(punchset[name].pos); local x = pos.x-punchset[name].pos.x; local y = pos.y-punchset[name].pos.y; @@ -2108,12 +2135,12 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) minetest.chat_send_player(name, "KEYPAD: Punch closer to keypad. reseting.") punchset[name].state = 0; return end - + machines.pos1[name] = pos; machines.mark_pos1(name) -- mark pos1 - - meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z); - punchset[name].state = 0 + + meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z); + punchset[name].state = 0 minetest.chat_send_player(name, "KEYPAD: Keypad target set with coordinates " .. x .. " " .. y .. " " .. z) meta:set_string("infotext", "Punch keypad to use it."); return @@ -2123,27 +2150,27 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) -- DETECTOR "basic_machines:detector" if node.name == "basic_machines:detector" then -- detector init code local meta = minetest.get_meta(pos); - + --meta:get_string("owner")~= name if minetest.is_protected(pos,name) then minetest.chat_send_player(name, "DETECTOR: You must be able to build to set up detector.") return end - if punchset[name].state == 0 then + if punchset[name].state == 0 then minetest.chat_send_player(name, "DETECTOR: Now punch the source block.") punchset[name].node = node.name; punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z}; - punchset[name].state = 1 + punchset[name].state = 1 return end end - + if punchset[name].node == "basic_machines:detector" then - + if minetest.is_protected(pos,name) then minetest.chat_send_player(name, "DETECTOR: Punched position is protected. aborting.") punchset[name].node = ""; punchset[name].state = 0; return end - - if punchset[name].state == 1 then + + if punchset[name].state == 1 then if math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range then minetest.chat_send_player(name, "DETECTOR: Punch closer to detector. aborting.") punchset[name].state = 0; return @@ -2151,23 +2178,23 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) minetest.chat_send_player(name, "DETECTOR: Now punch the target machine.") punchset[name].pos1 = {x=pos.x,y=pos.y,z=pos.z}; machines.pos1[name] = pos;machines.mark_pos1(name) -- mark pos1 - punchset[name].state = 2 + punchset[name].state = 2 return end - - - if punchset[name].state == 2 then + + + if punchset[name].state == 2 then if math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range then minetest.chat_send_player(name, "DETECTOR: Punch closer to detector. aborting.") punchset[name].state = 0; return end - + if punchset[name].pos.x == pos.x and punchset[name].pos.y == pos.y and punchset[name].pos.z == pos.z then minetest.chat_send_player(name, "DETECTOR: Punch something else. aborting.") punchset[name].state = 0; return end - - + + minetest.chat_send_player(name, "DETECTOR: Setup complete.") machines.pos2[name] = pos;machines.mark_pos2(name) -- mark pos2 local x = punchset[name].pos1.x-punchset[name].pos.x; @@ -2177,21 +2204,21 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z); x=pos.x-punchset[name].pos.x;y=pos.y-punchset[name].pos.y;z=pos.z-punchset[name].pos.z; meta:set_int("x2",x);meta:set_int("y2",y);meta:set_int("z2",z); - punchset[name].state = 0 + punchset[name].state = 0 return end end - - + + if punchset[name].node == "basic_machines:distributor" then - + if minetest.is_protected(pos,name) then minetest.chat_send_player(name, "DISTRIBUTOR: Punched position is protected. aborting.") punchset[name].node = ""; punchset[name].state = 0; return end - - if punchset[name].state > 0 then + + if punchset[name].state > 0 then if math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range then minetest.chat_send_player(name, "DISTRIBUTOR: Punch closer to distributor. aborting.") punchset[name].state = 0; return @@ -2202,24 +2229,24 @@ minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) local y = pos.y-punchset[name].pos.y; local z = pos.z-punchset[name].pos.z; local j = punchset[name].state; - + meta:set_int("x"..j,x);meta:set_int("y"..j,y);meta:set_int("z"..j,z); if x==0 and y==0 and z==0 then meta:set_int("active"..j,0) end machines.pos1[name] = pos;machines.mark_pos1(name) -- mark pos1 - punchset[name].state = 0; + punchset[name].state = 0; return end - + end - - - + + + end) -- FORM PROCESSING for all machines minetest.register_on_player_receive_fields(function(player,formname,fields) - + -- MOVER local fname = "basic_machines:mover_" if string.sub(formname,0,string.len(fname)) == fname then @@ -2228,8 +2255,8 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) local meta = minetest.get_meta(pos) local privs = minetest.get_player_privs(name); if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder can interact - - + + if fields.help == "help" then local text = "version " .. basic_machines.version .. "\nSETUP: For interactive setup ".. "punch the mover and then punch source1, source2, target node (follow instructions). Put charged battery within distance 1 from mover. For advanced setup right click mover. Positions are defined by x y z coordinates (see top of mover for orientation). Mover itself is at coordinates 0 0 0. ".. @@ -2244,42 +2271,53 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) minetest.show_formspec(name, "basic_machines:help_mover", form) return end - + if fields.tabs then - meta:set_int("seltab", tonumber(fields.tabs) or 1) + meta:set_int("seltab", basic_machines.tonumber(fields.tabs) or 1) local form = get_mover_form(pos,player) minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) return end - + if fields.OK == "OK" then --yyy - + local seltab = meta:get_int("seltab"); - + if seltab == 2 then -- POSITIONS - -- positions - local x0,y0,z0,x1,y1,z1,x2,y2,z2; - x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or -1;z0 = tonumber(fields.z0) or 0 - x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or -1;z1 = tonumber(fields.z1) or 0 - x2=tonumber(fields.x2) or 0;y2=tonumber(fields.y2) or 1;z2 = tonumber(fields.z2) or 0; - + local x0, y0, z0, x1, y1, z1, x2, y2, z2 + x0 = basic_machines.tonumber(fields.x0) or 0 + y0 = basic_machines.tonumber(fields.y0) or -1 + z0 = basic_machines.tonumber(fields.z0) or 0 + x1 = basic_machines.tonumber(fields.x1) or 0 + y1 = basic_machines.tonumber(fields.y1) or -1 + z1 = basic_machines.tonumber(fields.z1) or 0 + x2 = basic_machines.tonumber(fields.x2) or 0 + y2 = basic_machines.tonumber(fields.y2) or 1 + z2 = basic_machines.tonumber(fields.z2) or 0 + -- did the numbers change from last time? - if meta:get_int("x0")~=x0 or meta:get_int("y0")~=y0 or meta:get_int("z0")~=z0 or - meta:get_int("x1")~=x1 or meta:get_int("y1")~=y1 or meta:get_int("z1")~=z1 or - meta:get_int("x2")~=x2 or meta:get_int("y2")~=y2 or meta:get_int("z2")~=z2 then + if meta:get_int("x0") ~= x0 or meta:get_int("y0") ~= y0 or + meta:get_int("z0") ~= z0 or + meta:get_int("x1") ~= x1 or + meta:get_int("y1") ~= y1 or + meta:get_int("z1") ~= z1 or + meta:get_int("x2") ~= x2 or + meta:get_int("y2") ~= y2 or + meta:get_int("z2") ~= z2 then -- are new numbers inside bounds? - if not privs.privs and (math.abs(x1)>max_range or math.abs(y1)>max_range or math.abs(z1)>max_range or math.abs(x2)>max_range or math.abs(y2)>max_range or math.abs(z2)>max_range) then + if not privs.privs and + (math.abs(x1) > max_range or math.abs(y1) > max_range or math.abs(z1) > max_range or math.abs(x2) > max_range or math.abs(y2) > max_range or math.abs(z2) > max_range) then minetest.chat_send_player(name,"#mover: all coordinates must be between ".. -max_range .. " and " .. max_range .. ". For increased range set up positions by punching"); return end end - + --local range = meta:get_float("upgrade") or 1; range = range * max_range; - + local x = x0; x0 = math.min(x,x1); x1 = math.max(x,x1); local y = y0; y0 = math.min(y,y1); y1 = math.max(y,y1); local z = z0; z0 = math.min(z,z1); z1 = math.max(z,z1); - + if minetest.is_protected({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0},name) then minetest.chat_send_player(name, "MOVER: position is protected. aborting.") return @@ -2289,34 +2327,34 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) minetest.chat_send_player(name, "MOVER: position is protected. aborting.") return end - + meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1); meta:set_int("dim",(x1-x0+1)*(y1-y0+1)*(z1-z0+1)) meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2); - + if fields.reverse then meta:set_string("reverse",fields.reverse); end - + if fields.inv1 then meta:set_string("inv1",fields.inv1); end - + if fields.inv2 then meta:set_string("inv2",fields.inv2); end --notification meta:set_string("infotext", "Mover block. Set up with source coordinates ".. x0 ..","..y0..","..z0.. " -> ".. x1 ..","..y1..","..z1.. " and target coord ".. x2 ..","..y2..",".. z2 .. ". Put charged battery next to it and start it with keypad/mese signal."); - + else -- MODE 1 - + if fields.mode then meta:set_string("mode",fields.mode); end - - + + --filter local prefer = fields.prefer or "" local meta_prefer = meta:get_string("prefer") @@ -2338,29 +2376,29 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) --notification meta:set_string("infotext", "Mover block. Mode or filter changed."); end - + if meta:get_float("fuel")<0 then meta:set_float("fuel",0) end -- reset block -- display battery local fpos = find_and_connect_battery(pos); - - if not fpos then - minetest.chat_send_player(name,"MOVER: please put battery nearby") + + if not fpos then + minetest.chat_send_player(name,"MOVER: please put battery nearby") else - minetest.chat_send_player(name,"MOVER: battery found - displaying mark 1") + minetest.chat_send_player(name,"MOVER: battery found - displaying mark 1") machines.pos1[name] = fpos; machines.mark_pos1(name) end - + elseif fields.mode then meta:set_string("mode",fields.mode); local form = get_mover_form(pos,player) minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) return end - - return + + return end - + -- KEYPAD fname = "basic_machines:keypad_" if string.sub(formname,0,string.len(fname)) == fname then @@ -2369,7 +2407,7 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) local meta = minetest.get_meta(pos) local privs = minetest.get_player_privs(player:get_player_name()); if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder can interact - + if fields.help then local text = "target : represents coordinates ( x, y, z ) relative to keypad. (0,0,0) is keypad itself, (0,1,0) is one node above, (0,-1,0) one node below. X coordinate axes goes from east to west, Y from down to up, Z from south to north.".. "\n\nPassword: enter password and press OK. Password will be encrypted. Next time you use keypad you will need to enter correct password to gain access.".. @@ -2393,93 +2431,93 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) "\n\nadvanced: ".. "\ntext replacement : Suppose keypad A is set with text \"@some @. text @!\" and there are blocks on top of keypad A with infotext '1' and '2'. Suppose we target B with A and activate A. Then text of keypad B will be set to \"some 1. text 2!\"".. "\nword extraction: Suppose similiar setup but now keypad A is set with text \"%1\". Then upon activation text of keypad B will be set to 1.st word of infotext"; - + local form = "size [6,7] textarea[0,0;6.5,8.5;help;KEYPAD HELP;".. text.."]" minetest.show_formspec(name, "basic_machines:help_keypad", form) return end - + if fields.OK == "OK" then local x0,y0,z0,pass,mode; - x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or 1;z0=tonumber(fields.z0) or 0 + x0=basic_machines.tonumber(fields.x0) or 0;y0=basic_machines.tonumber(fields.y0) or 1;z0=basic_machines.tonumber(fields.z0) or 0 pass = fields.pass or ""; mode = fields.mode or 1; - + if minetest.is_protected({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0},name) then minetest.chat_send_player(name, "KEYPAD: position is protected. aborting.") return end - + if not privs.privs and (math.abs(x0)>max_range or math.abs(y0)>max_range or math.abs(z0)>max_range) then minetest.chat_send_player(name,"#keypad: all coordinates must be between ".. -max_range .. " and " .. max_range); return end meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); - + if fields.pass then if fields.pass~="" and string.len(fields.pass)<=16 then -- dont replace password with hash which is longer - 27 chars pass=minetest.get_password_hash(pos.x, pass..pos.y);pass=minetest.get_password_hash(pos.y, pass..pos.z); - meta:set_string("pass",pass); + meta:set_string("pass",pass); end end - + if fields.text then meta:set_string("text", fields.text); if string.find(fields.text, "!") then minetest.log("action", string.format("%s set up keypad for message display at %s", name, minetest.pos_to_string(pos))) end end - - meta:set_int("iter",math.min(tonumber(fields.iter) or 1,500));meta:set_int("mode",tonumber(mode) or 2); + + meta:set_int("iter",math.min(basic_machines.tonumber(fields.iter) or 1,500));meta:set_int("mode",basic_machines.tonumber(mode) or 2); meta:set_string("infotext", "Punch keypad to use it."); - if pass~="" then + if pass~="" then if fields.text~="@" then - meta:set_string("infotext",meta:get_string("infotext").. ". Password protected."); + meta:set_string("infotext",meta:get_string("infotext").. ". Password protected."); else - meta:set_string("infotext","punch keyboard to use it."); + meta:set_string("infotext","punch keyboard to use it."); end end - + end return end - + fname = "basic_machines:check_keypad_" if string.sub(formname,0,string.len(fname)) == fname then local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s) local name = player:get_player_name(); if name==nil then return end local meta = minetest.get_meta(pos) - + if fields.OK == "OK" then - + local pass; pass = fields.pass or ""; - + if meta:get_string("text")=="@" then -- keyboard mode meta:set_string("input", pass); meta:set_int("count",1); use_keypad(pos,machines_TTL,0); return end - - + + pass=minetest.get_password_hash(pos.x, pass..pos.y);pass=minetest.get_password_hash(pos.y, pass..pos.z); - + if pass~=meta:get_string("pass") then minetest.chat_send_player(name,"ACCESS DENIED. WRONG PASSWORD.") return end minetest.chat_send_player(name,"ACCESS GRANTED.") - + if meta:get_int("count")<=0 then -- only accept new operation requests if idle - meta:set_int("count",meta:get_int("iter")); + meta:set_int("count",meta:get_int("iter")); meta:set_int("active_repeats",0); use_keypad(pos,machines_TTL,0) - else - meta:set_int("count",0); + else + meta:set_int("count",0); meta:set_string("infotext","operation aborted by user. punch to activate.") -- reset end - + return end end - + -- DETECTOR local fname = "basic_machines:detector_" if string.sub(formname,0,string.len(fname)) == fname then @@ -2488,32 +2526,32 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) local meta = minetest.get_meta(pos) local privs = minetest.get_player_privs(player:get_player_name()); if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder - + --minetest.chat_send_all("formname " .. formname .. " fields " .. dump(fields)) - + if fields.help == "help" then local text = "SETUP: right click or punch and follow chat instructions. With detector you can detect nodes, objects, players, or items inside inventories.".. "If detector activates it will trigger machine at target position.\n\nThere are 4 modes of operation - node/player/object/inventory detection. Inside node/player/object ".. "write node/player/object name. If you detect players/objects you can specify range of detection. If you want detector to activate target precisely when its not triggered set NOT to 1\n\n".. - "For example, to detect empty space write air, to detect tree write default:tree, to detect ripe wheat write farming:wheat_8, for flowing water write default:water_flowing ... ".. + "For example, to detect empty space write air, to detect tree write default:tree, to detect ripe wheat write farming:wheat_8, for flowing water write default:water_flowing ... ".. "If source position is chest it will look into it and check if there are items inside. If mode is inventory it will check for items in specified inventory of source node.".. "\n\nADVANCED: you can select second source and then select AND/OR from the right top dropdown list to do logical operations. You can also filter output signal:\n -2=only OFF,-1=NOT/0/1=normal,2=only ON, 3 only if changed".. " 4 = if target keypad set its text to detected object name" ; local form = "size [5.5,5.5] textarea[0,0;6,7;help;DETECTOR HELP;".. text.."]" minetest.show_formspec(name, "basic_machines:help_detector", form) end - + if fields.OK == "OK" then - - + + local x0,y0,z0,x1,y1,z1,x2,y2,z2,r,node,NOT; - x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or 0;z0=tonumber(fields.z0) or 0 - x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or 0;z1=tonumber(fields.z1) or 0 - x2=tonumber(fields.x2) or 0;y2=tonumber(fields.y2) or 0;z2=tonumber(fields.z2) or 0 - r=tonumber(fields.r) or 1; - NOT = tonumber(fields.NOT) - - + x0=basic_machines.tonumber(fields.x0) or 0;y0=basic_machines.tonumber(fields.y0) or 0;z0=basic_machines.tonumber(fields.z0) or 0 + x1=basic_machines.tonumber(fields.x1) or 0;y1=basic_machines.tonumber(fields.y1) or 0;z1=basic_machines.tonumber(fields.z1) or 0 + x2=basic_machines.tonumber(fields.x2) or 0;y2=basic_machines.tonumber(fields.y2) or 0;z2=basic_machines.tonumber(fields.z2) or 0 + r=basic_machines.tonumber(fields.r) or 1; + NOT = basic_machines.tonumber(fields.NOT) + + if minetest.is_protected({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0},name) then minetest.chat_send_player(name, "DETECTOR: position is protected. aborting.") return @@ -2528,21 +2566,21 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) if not privs.privs and (math.abs(x0)>max_range or math.abs(y0)>max_range or math.abs(z0)>max_range or math.abs(x1)>max_range or math.abs(y1)>max_range or math.abs(z1)>max_range) then minetest.chat_send_player(name,"#detector: all coordinates must be between ".. -max_range .. " and " .. max_range); return end - + if fields.inv1 then - meta:set_string("inv1",fields.inv1); + meta:set_string("inv1",fields.inv1); end meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1); meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2); - + meta:set_int("r",math.min(r,10)); if NOT then meta:set_int("NOT",NOT); end meta:set_string("node",fields.node or ""); - + local mode = fields.mode or "node"; meta:set_string("mode",mode); local op = fields.op or ""; @@ -2552,7 +2590,7 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) return end - + -- DISTRIBUTOR local fname = "basic_machines:distributor_" if string.sub(formname,0,string.len(fname)) == fname then @@ -2562,20 +2600,20 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) local privs = minetest.get_player_privs(player:get_player_name()); if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder --minetest.chat_send_all("formname " .. formname .. " fields " .. dump(fields)) - + if fields.OK == "OK" then - + local posf = {}; local active = {}; local n = meta:get_int("n"); for i = 1,n do - posf[i]={x=tonumber(fields["x"..i]) or 0,y=tonumber(fields["y"..i]) or 0,z=tonumber(fields["z"..i]) or 0}; - active[i]=tonumber(fields["active"..i]) or 0; - + posf[i]={x=basic_machines.tonumber(fields["x"..i]) or 0,y=basic_machines.tonumber(fields["y"..i]) or 0,z=basic_machines.tonumber(fields["z"..i]) or 0}; + active[i]=basic_machines.tonumber(fields["active"..i]) or 0; + if (not (privs.privs) and math.abs(posf[i].x)>max_range or math.abs(posf[i].y)>max_range or math.abs(posf[i].z)>max_range) then - minetest.chat_send_player(name,"#distributor: all coordinates must be between ".. -max_range .. " and " .. max_range); + minetest.chat_send_player(name,"#distributor: all coordinates must be between ".. -max_range .. " and " .. max_range); return end - + meta:set_int("x"..i,posf[i].x);meta:set_int("y"..i,posf[i].y);meta:set_int("z"..i,posf[i].z); if posf[i].x==0 and posf[i].y==0 and posf[i].z==0 then meta:set_int("active"..i,0); -- no point in activating itself @@ -2583,11 +2621,11 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) meta:set_int("active"..i,active[i]); end if fields.delay then - meta:set_float("delay", tonumber(fields.delay) or 0); + meta:set_float("delay", basic_machines.tonumber(fields.delay) or 0); end end end - + if fields["ADD"] then local n = meta:get_int("n"); if n<16 then meta:set_int("n",n+1); end -- max 16 outputs @@ -2595,50 +2633,50 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) minetest.show_formspec(player:get_player_name(), "basic_machines:distributor_"..minetest.pos_to_string(pos), form) return end - + -- SHOWING TARGET local j=-1;local n = meta:get_int("n"); for i = 1,n do if fields["SHOW"..i] then j = i end end --show j-th point - if j>0 then - local posf={x=tonumber(fields["x"..j]) or 0,y=tonumber(fields["y"..j]) or 0,z=tonumber(fields["z"..j]) or 0}; + if j>0 then + local posf={x=basic_machines.tonumber(fields["x"..j]) or 0,y=basic_machines.tonumber(fields["y"..j]) or 0,z=basic_machines.tonumber(fields["z"..j]) or 0}; machines.pos1[player:get_player_name()] = {x=posf.x+pos.x,y=posf.y+pos.y,z=posf.z+pos.z}; machines.mark_pos1(player:get_player_name()) return; end - + --SETUP TARGET j=-1; for i = 1,n do if fields["SET"..i] then j = i end end -- set up j-th point - if j>0 then + if j>0 then punchset[name].node = "basic_machines:distributor"; punchset[name].state = j punchset[name].pos = pos; - minetest.chat_send_player(name,"[DISTRIBUTOR] punch the position to set target "..j); + minetest.chat_send_player(name,"[DISTRIBUTOR] punch the position to set target "..j); return; end - + -- REMOVE TARGET if n>0 then j=-1; for i = 1,n do if fields["X"..i] then j = i end end -- remove j-th point - if j>0 then + if j>0 then for i=j,n-1 do meta:set_int("x"..i, meta:get_int("x"..(i+1))) meta:set_int("y"..i, meta:get_int("y"..(i+1))) meta:set_int("z"..i, meta:get_int("z"..(i+1))) meta:set_int("active"..i, meta:get_int("active"..(i+1))) end - + meta:set_int("n",n-1); local form = get_distributor_form(pos,player) minetest.show_formspec(player:get_player_name(), "basic_machines:distributor_"..minetest.pos_to_string(pos), form) return; end end - + if fields.help == "help" then local text = "SETUP: to select target nodes for activation click SET then click target node.\n".. "You can add more targets with ADD. To see where target node is click SHOW button next to it.\n".. @@ -2651,10 +2689,10 @@ minetest.register_on_player_receive_fields(function(player,formname,fields) local form = "size [5.5,5.5] textarea[0,0;6,7;help;DISTRIBUTOR HELP;".. text.."]" minetest.show_formspec(name, "basic_machines:help_distributor", form) end - + end - - + + end) diff --git a/recycler.lua b/recycler.lua index c7f083e..c2555fb 100644 --- a/recycler.lua +++ b/recycler.lua @@ -77,7 +77,7 @@ local recycler_process = function(pos) if no_recycle_list[src_item] then meta:set_string("node","") return end -- dont allow recycling of forbidden items local recipe = minetest.get_all_craft_recipes( src_item ); - local recipe_id = tonumber(meta:get_int("recipe")) or 1; + local recipe_id = basic_machines.tonumber(meta:get_int("recipe")) or 1; if not recipe then return @@ -89,10 +89,10 @@ local recycler_process = function(pos) local output = recipe[recipe_id].output or ""; if string.find(output," ") then local par = string.find(output," "); - --if (tonumber(string.sub(output, par)) or 0)>1 then itemlist = {} end + --if (basic_machines.tonumber(string.sub(output, par)) or 0)>1 then itemlist = {} end if par then - reqcount = tonumber(string.sub(output, par)) or 1; + reqcount = basic_machines.tonumber(string.sub(output, par)) or 1; end end @@ -239,7 +239,7 @@ minetest.register_node("basic_machines:recycler", { local meta = minetest.get_meta(pos); local recipe=1; if fields.recipe then - recipe = tonumber(fields.recipe) or 1; + recipe = basic_machines.tonumber(fields.recipe) or 1; else return; end meta:set_int("recipe",recipe);