#include "materials.h" #include "mapnode.h" #include "mapnode_contentfeatures.h" struct ToolProperties { // time = basetime + sum(feature here * feature in MaterialProperties) float basetime; float dt_weight; float dt_crackiness; float dt_crumbliness; float dt_cuttability; float basedurability; float dd_weight; float dd_crackiness; float dd_crumbliness; float dd_cuttability; ToolProperties(float a=0.75, float b=0, float c=0, float d=0, float e=0, float f=50, float g=0, float h=0, float i=0, float j=0): basetime(a), dt_weight(b), dt_crackiness(c), dt_crumbliness(d), dt_cuttability(e), basedurability(f), dd_weight(g), dd_crackiness(h), dd_crumbliness(i), dd_cuttability(j) {} }; ToolProperties getToolProperties(const std::string &toolname) { // weight, crackiness, crumbleness, cuttability if(toolname == "WPick") return ToolProperties(2.0, 0,-1,2,0, 50, 0,0,0,0); else if(toolname == "STPick") return ToolProperties(1.5, 0,-1,2,0, 100, 0,0,0,0); else if(toolname == "SteelPick") return ToolProperties(1.0, 0,-1,2,0, 300, 0,0,0,0); else if(toolname == "MesePick") return ToolProperties(0, 0,0,0,0, 1337, 0,0,0,0); else if(toolname == "WShovel") return ToolProperties(1.5, 0.5,2,-1.5,0.3, 50, 0,0,0,0); else if(toolname == "STShovel") return ToolProperties(1.0, 0.5,2,-1.5,0.1, 100, 0,0,0,0); else if(toolname == "SteelShovel") return ToolProperties(0.6, 0.5,2,-1.5,0.0, 300, 0,0,0,0); // weight, crackiness, crumbleness, cuttability else if(toolname == "WAxe") return ToolProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0); else if(toolname == "STAxe") return ToolProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0); else if(toolname == "SteelAxe") return ToolProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0); else if(toolname == "WSword") return ToolProperties(3.0, 3,0,1,-1, 50, 0,0,0,0); else if(toolname == "STSword") return ToolProperties(2.5, 3,0,1,-1, 100, 0,0,0,0); else if(toolname == "SteelSword") return ToolProperties(2.0, 3,0,1,-1, 300, 0,0,0,0); // Properties of hand return ToolProperties(0.5, 1,0.4,-0.75,0, 50, 0,0,0,0); } DiggingProperties getDiggingProperties(u16 material, const std::string &tool) { MaterialProperties &mp = content_features(material).material; if(mp.diggability == DIGGABLE_NOT) return DiggingProperties(false, 0, 0); if(mp.diggability == DIGGABLE_CONSTANT) return DiggingProperties(true, mp.constant_time, 0); ToolProperties tp = getToolProperties(tool); float time = tp.basetime; time += tp.dt_weight * mp.weight; time += tp.dt_crackiness * mp.crackiness; time += tp.dt_crumbliness * mp.crumbliness; time += tp.dt_cuttability * mp.cuttability; if(time < 0.2) time = 0.2; float durability = tp.basedurability; durability += tp.dd_weight * mp.weight; durability += tp.dd_crackiness * mp.crackiness; durability += tp.dd_crumbliness * mp.crumbliness; durability += tp.dd_cuttability * mp.cuttability; if(durability < 1) durability = 1; float wear = 1.0 / durability; u16 wear_i = wear/65535.; return DiggingProperties(true, time, wear_i); }