From f30dcdb504adb02724e3a5faa30a951eb907b33f Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 29 May 2021 19:08:16 +0200 Subject: [PATCH] Fix procession ordering issue in content_cao --- src/client/content_cao.cpp | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 6c7559364..2e58e19cf 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -346,18 +346,6 @@ void GenericCAO::initialize(const std::string &data) infostream<<"GenericCAO: Got init data"<getLocalPlayer(); - if (player && strcmp(player->getName(), m_name.c_str()) == 0) { - m_is_local_player = true; - m_is_visible = false; - player->setCAO(this); - - m_prop.show_on_minimap = false; - } - } - m_enable_shaders = g_settings->getBool("enable_shaders"); } @@ -380,6 +368,16 @@ void GenericCAO::processInitData(const std::string &data) m_rotation = readV3F32(is); m_hp = readU16(is); + if (m_is_player) { + // Check if it's the current player + LocalPlayer *player = m_env->getLocalPlayer(); + if (player && strcmp(player->getName(), m_name.c_str()) == 0) { + m_is_local_player = true; + m_is_visible = false; + player->setCAO(this); + } + } + const u8 num_messages = readU8(is); for (int i = 0; i < num_messages; i++) {