diff --git a/src/client.cpp b/src/client.cpp index b13631f95..107e16f14 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -283,6 +283,7 @@ Client::Client( } m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); + m_cache_enable_shaders = g_settings->getBool("enable_shaders"); } void Client::Stop() @@ -2681,7 +2682,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) Create a task to update the mesh of the block */ - MeshMakeData *data = new MeshMakeData(this); + MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders); { //TimeTaker timer("data fill"); diff --git a/src/client.h b/src/client.h index fd43361b1..93143009e 100644 --- a/src/client.h +++ b/src/client.h @@ -623,8 +623,9 @@ private: Database *localdb; Server *localserver; - // TODO: Add callback to update this when g_settings changes + // TODO: Add callback to update these when g_settings changes bool m_cache_smooth_lighting; + bool m_cache_enable_shaders; }; #endif // !CLIENT_HEADER diff --git a/src/itemdef.cpp b/src/itemdef.cpp index ac67c5b27..d356b96c5 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -362,8 +362,6 @@ public: scene::IMesh *node_mesh = NULL; - bool reenable_shaders = false; - if (need_rtt_mesh || need_wield_mesh) { u8 param1 = 0; if (f.param_type == CPT_LIGHT) @@ -372,11 +370,7 @@ public: /* Make a mesh from the node */ - if (g_settings->getBool("enable_shaders")) { - reenable_shaders = true; - g_settings->setBool("enable_shaders", false); - } - MeshMakeData mesh_make_data(gamedef); + MeshMakeData mesh_make_data(gamedef, false); u8 param2 = 0; if (f.param_type_2 == CPT2_WALLMOUNTED) param2 = 1; @@ -443,9 +437,6 @@ public: if (node_mesh) node_mesh->drop(); - - if (reenable_shaders) - g_settings->setBool("enable_shaders",true); } // Put in cache diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index cf311acba..318be14d6 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -42,7 +42,7 @@ static void applyFacesShading(video::SColor& color, float factor) MeshMakeData */ -MeshMakeData::MeshMakeData(IGameDef *gamedef): +MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders): m_vmanip(), m_blockpos(-1337,-1337,-1337), m_crack_pos_relative(-1337, -1337, -1337), @@ -50,7 +50,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef): m_smooth_lighting(false), m_show_hud(false), m_highlight_mesh_color(255, 255, 255, 255), - m_gamedef(gamedef) + m_gamedef(gamedef), + m_use_shaders(use_shaders) {} void MeshMakeData::fill(MapBlock *block) diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index be56d4c58..98af92c74 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -45,8 +45,9 @@ struct MeshMakeData video::SColor m_highlight_mesh_color; IGameDef *m_gamedef; + bool m_use_shaders; - MeshMakeData(IGameDef *gamedef); + MeshMakeData(IGameDef *gamedef, bool use_shaders); /* Copy central data directly from block, and other data from diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 4ddae36d4..7c16bddcb 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -340,7 +340,9 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { - MeshMakeData mesh_make_data(gamedef); + //// TODO: Change false in the following constructor args to + //// appropriate value when shader is added for wield items (if applicable) + MeshMakeData mesh_make_data(gamedef, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));