diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua index d0b7c753c..56fca9289 100644 --- a/builtin/game/constants.lua +++ b/builtin/game/constants.lua @@ -4,14 +4,19 @@ -- Constants values for use with the Lua API -- +-- mapnode.h -- Built-in Content IDs (for use with VoxelManip API) core.CONTENT_UNKNOWN = 125 core.CONTENT_AIR = 126 core.CONTENT_IGNORE = 127 +-- emerge.h -- Block emerge status constants (for use with core.emerge_area) core.EMERGE_CANCELLED = 0 core.EMERGE_ERRORED = 1 core.EMERGE_FROM_MEMORY = 2 core.EMERGE_FROM_DISK = 3 core.EMERGE_GENERATED = 4 + +-- constants.h +core.MAP_BLOCKSIZE = 16 diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua index 8c9fbf512..468572e6e 100644 --- a/builtin/game/forceloading.lua +++ b/builtin/game/forceloading.lua @@ -7,7 +7,7 @@ core.forceload_free_block = nil local blocks_forceloaded local total_forceloaded = 0 -local BLOCKSIZE = 16 +local BLOCKSIZE = core.MAP_BLOCKSIZE local function get_blockpos(pos) return { x = math.floor(pos.x/BLOCKSIZE),