From c09d026f0561ee3c6db821a7e193716f724a0e4a Mon Sep 17 00:00:00 2001 From: BlockMen Date: Sat, 21 Feb 2015 00:11:26 +0100 Subject: [PATCH] Fix particles draworder --- src/particles.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/particles.cpp b/src/particles.cpp index 603e38cdd..a9e834826 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -71,6 +71,7 @@ Particle::Particle( m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); m_material.setFlag(video::EMF_BILINEAR_FILTER, false); m_material.setFlag(video::EMF_FOG_ENABLE, true); + m_material.setFlag(video::EMF_ZWRITE_ENABLE, true); m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_material.setTexture(0, texture); m_texpos = texpos; @@ -119,8 +120,7 @@ void Particle::OnRegisterSceneNode() void Particle::render() { - // TODO: Render particles in front of water and the selectionbox - + SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setMaterial(m_material); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);