From 75fb3e47308823cf39d4aae0fd739ca445e8e36c Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sun, 2 Apr 2017 08:51:16 +0000 Subject: [PATCH] minetest.after(): simplify further, pause in singleplayer (#5500) Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use. --- builtin/common/after.lua | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/builtin/common/after.lua b/builtin/common/after.lua index 30a9c7bad..cdfaaab86 100644 --- a/builtin/common/after.lua +++ b/builtin/common/after.lua @@ -1,18 +1,8 @@ local jobs = {} local time = 0.0 -local last = core.get_us_time() / 1000000 core.register_globalstep(function(dtime) - local new = core.get_us_time() / 1000000 - if new > last then - time = time + (new - last) - else - -- Overflow, we may lose a little bit of time here but - -- only 1 tick max, potentially running timers slightly - -- too early. - time = time + new - end - last = new + time = time + dtime if #jobs < 1 then return