-- story quests quests = {} quests.player_quests = {} quests.file = minetest.get_worldpath() .. "/quests" function quests.load_quests() local input = io.open(quests.file, "r") if input then local str = input:read("*all") if str then if minetest.deserialize(str) then quests.player_quests = minetest.deserialize(str) end else print("[WARNING] quest file is empty") end io.close(input) else print("[ERROR] couldnt find quest file") end end function quests.save_quests() if quests.player_quests then local output = io.open(quests.file, "w") local str = minetest.serialize(quests.player_quests) output:write(str) io.close(output) end end function quests.add_quest(player, quest) if not quests.player_quests[player] then quests.player_quests[player] = {} end table.insert(quests.player_quests[player], quest) end minetest.register_on_dignode(function(pos, oldnode, digger) if not digger or not digger:is_player() then return end if not quests.player_quests[digger:get_player_name()] then return end table.foreach(quests.player_quests[digger:get_player_name()], function(k, v) if v.quest_type == "dignode" and newnode.name == v.node then v.progress = v.progress + 1 if v.v.progress > (v.max-1) and v.done == false then xp.add_xp(player, v.xp) v.done = true end end end) end) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) if not placer or not placer:is_player() then return end if not quests.player_quests[placer:get_player_name()] then return end table.foreach(quests.player_quests[placer:get_player_name()], function(k, v) if v.quest_type == "placenode" and newnode.name == v.node then v.progress = v.progress + 1 if v.v.progress > (v.max-1) and v.done == false then xp.add_xp(player, v.xp) v.done = true end end end) end) minetest.register_on_newplayer(function(player) quests.player_quests[player:get_player_name()] = {} end) -- side quests minetest.register_node("quests:quest_block", { description = "Quest Block", tiles = {"quests_block.png"}, groups = {quest = 1, cracky = 3}, on_punch = function(pos, node, player, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("item") ~= "" then return end local items = {"default:dirt", "default:sand", "default:iron_lump", "default:stone_item", "default:string"} local item = items[math.random(5)] if minetest.registered_nodes[item] then meta:set_string("infotext", "Bring me some " .. minetest.registered_nodes[item].description .. ", pls :)") else meta:set_string("infotext", "Bring me some " .. minetest.registered_craftitems[item].description .. ", pls :)") end meta:set_string("item", item) end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local meta = minetest.get_meta(pos) print(itemstack) print(itemstack:to_table()) if not itemstack or not itemstack:to_table() then return end if itemstack:to_table().name == meta:get_string("item") then meta:set_string("infotext", "Thank you!") xp.add_xp(player, math.random(3, 30)) minetest.add_particlespawner({ amount = 500, time = 5, minpos = {x=pos.x, y=pos.y, z=pos.z}, maxpos = {x=pos.x, y=pos.y, z=pos.z}, minvel = {x=-2, y=0, z=-2}, maxvel = {x=2, y=0, z=2}, minacc = {x=-2, y=0, z=-2}, maxacc = {x=2, y=0, z=2}, minexptime = 5, maxexptime = 5, minsize = 1, maxsize = 1, collisiondetection = false, vertical = false, texture = "default_xp.png", }) minetest.remove_node(pos) else meta:set_string("infotext", "That isnt the item I am searching for..") end end, }) minetest.register_node("quests:map", { description = "Map", tiles = {"quests_map_top.png", "quests_map_top.png", "quests_map.png", "quests_map.png", "quests_map.png", "quests_map.png"}, groups = {quest = 1, cracky = 3}, on_punch = function(pos, node, player, pointed_thing) xp.add_xp(player, math.random(3, 30)) minetest.add_particlespawner({ amount = 500, time = 5, minpos = {x=pos.x, y=pos.y, z=pos.z}, maxpos = {x=pos.x, y=pos.y, z=pos.z}, minvel = {x=-2, y=0, z=-2}, maxvel = {x=2, y=0, z=2}, minacc = {x=-2, y=0, z=-2}, maxacc = {x=2, y=0, z=2}, minexptime = 5, maxexptime = 5, minsize = 1, maxsize = 1, collisiondetection = false, vertical = false, texture = "default_xp.png", }) minetest.remove_node(pos) end, }) minetest.register_node("quests:ray", { description = "Ray", tiles = {"quests_glowing_ray.png"}, groups = {ray=1}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", light_source = 7, node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}, }, }, })