minetest.register_craftitem("potions:healing", { description = "Potion of Healing", inventory_image = "potions_red.png", on_drop = function(itemstack, dropper, pos) if not dropper or not dropper:is_player() then return end dropper:set_hp(dropper:get_hp()+10) itemstack:take_item() return itemstack end, on_use = function(itemstack, user, pointed_thing) if not user or not user:is_player() then return end user:set_hp(user:get_hp()+10) itemstack:take_item() return itemstack end, }) minetest.register_craftitem("potions:jumping", { description = "Potion of Jumping", inventory_image = "potions_blue.png", on_drop = function(itemstack, dropper, pos) if not dropper or not dropper:is_player() then return end dropper:set_physics_override({ gravity = 0.1, }) minetest.after(10.0, function(pl) if not pl or not pl:is_player() then return end pl:set_physics_override({ gravity = 1, }) end, dropper) itemstack:take_item() return itemstack end, on_use = function(itemstack, user, pointed_thing) if not user or not user:is_player() then return end user:set_physics_override({ gravity = 0.1, }) minetest.after(10.0, function(pl) if not pl or not pl:is_player() then return end pl:set_physics_override({ gravity = 1, }) end, user) itemstack:take_item() return itemstack end, }) minetest.register_craftitem("potions:running", { description = "Potion of Running", inventory_image = "potions_yellow.png", on_drop = function(itemstack, dropper, pos) if not dropper or not dropper:is_player() then return end dropper:set_physics_override({ speed = 3, }) minetest.after(10.0, function(pl) if not pl or not pl:is_player() then return end pl:set_physics_override({ speed = 1, }) end, dropper) itemstack:take_item() return itemstack end, on_use = function(itemstack, user, pointed_thing) if not user or not user:is_player() then return end user:set_physics_override({ speed = 3, }) minetest.after(10.0, function(pl) if not pl or not pl:is_player() then return end pl:set_physics_override({ speed = 1, }) end, user) itemstack:take_item() return itemstack end, }) minetest.register_craftitem("potions:upgrading", { description = "Potion of Upgrading", inventory_image = "potions_green.png", })