-- story quests quests = {} quests.player_quests = {} quests.file = minetest.get_worldpath() .. "/quests" quests.callback = nil function quests.load() local input = io.open(quests.file, "r") if input then local str = input:read("*all") if str then if minetest.deserialize(str) then quests.player_quests = minetest.deserialize(str) end else print("[WARNING] quest file is empty") end io.close(input) else print("[ERROR] couldnt find quest file") end end function quests.save() if quests.player_quests then local output = io.open(quests.file, "w") local str = minetest.serialize(quests.player_quests) output:write(str) io.close(output) end end function quests.add_quest(player, quest) if not quests.player_quests[player] then quests.player_quests[player] = {} end print("[quests] add quest") table.insert(quests.player_quests[player], quest) quests.save() return #quests.player_quests[player] end function quests.finish_quest(player, quest) xp.add_xp(digger, quest.xp) quest.done = true quests.callback(player) end quests.show_quests_form = "size[8,7.5;]" .. default.gui_colors .. default.gui_bg .. "label[0,0;%s]" minetest.register_chatcommand("quests", { params = "", description = "Shows your quests", privs = {}, func = function(name, text) if not quests.player_quests[name] then local s = quests.show_quests_form s = string.format(s, "You have not got any quests yet.") minetest.show_formspec(name, "quests:show_quests", s) return end local s = quests.show_quests_form local txt = "" for k, v in pairs(quests.player_quests[name]) do txt = txt .. " -> " .. v.quest_type .. " " .. v.node .. " (" .. tostring(v.progress) .. "/" .. tostring(v.max) .. ")\n" end s = string.format(s, txt) minetest.show_formspec(name, "quests:show_quests", s) return true, "" end, }) minetest.register_on_dignode(function(pos, oldnode, digger) if not digger or not digger:is_player() or not quests.player_quests[digger:get_player_name()] then return end table.foreach(quests.player_quests[digger:get_player_name()], function(k, v) print("[quests] run quest " .. v.quest_type .. ", " .. v.node) if v.quest_type == "dignode" and oldnode.name == v.node then v.progress = v.progress + 1 if v.progress > (v.max-1) and not v.done then quests.finish_quest(digger, v) end quests.save() end end) end) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) if not placer or not placer:is_player() or not quests.player_quests[placer:get_player_name()] then return end table.foreach(quests.player_quests[placer:get_player_name()], function(k, v) if v.quest_type == "placenode" and newnode.name == v.node then v.progress = v.progress + 1 if v.progress > (v.max-1) and not v.done then quests.finish_quest(placer, v) end quests.save() end end) end) minetest.register_on_newplayer(function(player) quests.player_quests[player:get_player_name()] = {} end) quests.load() -- exploring minetest.register_node("quests:map", { description = "Map", tiles = {"quests_map_top.png", "quests_map_top.png", "quests_map.png", "quests_map.png", "quests_map.png", "quests_map.png"}, groups = {quest = 1, cracky = 3}, on_punch = function(pos, node, player, pointed_thing) xp.add_xp(player, math.random(3, 30)) minetest.remove_node(pos) end, }) minetest.register_node("quests:ray", { description = "Ray", tiles = {"quests_glowing_ray.png"}, groups = {cracky = 1, ray=1}, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", light_source = 7, node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}, }, }, drop = "", })