# Quests Mod to manage tasks. Todo: * Add support for more goals than digging and placing * Multiple goal.requires * Call backs on quest completion ## Creating quests Here is a basic quest: ```lua local quest = quests.new(name, "Preparing a small feast") quests.add_dig_goal(quest, "Harvest wheat", "farming:wheat_8", 5) quests.add_dig_goal(quest, "Harvest apples", "default:apple", 3) quests.add_quest(name, quest) ``` This will show up in the quest menu as: -> Preparing a small feast [ ] Harvest wheat (0/5) [ ] Harvest apples (0/3) For longer quests, certain goals need to be done in an order. To do this, use goal.require: ```lua local quest = quests.new(name, "Breaking Bread") local g1 = quests.add_dig_goal(quest, "Harvest wheat", "treasure:raregem", 1) local g2 = quests.add_give_goal(quest, "Return to Bob the Farmer", bob, "treasure:raregem", 1) g2.requires = g1 quest.next = quest2 ```