local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end minetest.register_entity("mobs:angry_block", { hp_max = 30, physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", visual_size = {x=1, y=1}, textures = {"mobs_angry_block_top.png", "mobs_angry_block_top.png", "mobs_angry_block.png", "mobs_angry_block.png", "mobs_angry_block.png", "mobs_angry_block.png"}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = true, speed = 0, pl = nil, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction) if not puncher or not puncher:is_player() then return end self.pl = puncher end, on_step = function(self, dtime) if math.random(0, 50) == 15 then self.object:setvelocity({x=math.random(-2, 2), y=-1, z=math.random(-2, 2)}) if self.pl ~= nil then self.pl:set_hp(self.pl:get_hp()-3) if vector.distance(self.object:getpos(), self.pl:getpos()) > 5 then self.pl = nil end end end end, }) minetest.register_craftitem("mobs:angry_block", { description = "Angry Block", inventory_image = "[inventorycube{mobs_angry_block_top.png{mobs_angry_block.png{mobs_angry_block.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end minetest.add_entity(pointed_thing.above, "mobs:angry_block") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, })