function default.drop_items(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = { x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y, z = pos.z + math.random(0, 5)/5 - 0.5 } minetest.add_item(p, stack) end end end default.sounds = {} function default.sounds.wood(t) t = t or {} t.dug = table.dug or {name = "default_wood_1", gain = 0.25} t.place = table.place or {name = "default_wood_1", gain = 0.7} t.footstep = t.footstep or {name = "default_stone_2", gain = 0.1} return t end function default.sounds.stone(t) t = t or {} t.dig = table.dug or {name = "default_stone_2", gain = 0.08} t.dug = table.dug or {name = "default_stone_2", gain = 0.2} t.place = table.place or {name = "default_stone_1", gain = 0.5} t.footstep = t.footstep or {name = "default_stone_2", gain = 0.2} return t end function default.sounds.dirt(t) t = t or {} t.dug = table.dug or {name = "default_dirt_1", gain = 0.25} t.place = table.place or {name = "default_dirt_1", gain = 0.5} t.footstep = t.footstep or {name = "default_dirt_1", gain = 0.1} return t end