MetaData is an interface implemented by various reference types implementing persistent string-based key-value stores. The methods documented below are available in all subclasses. [toc] ## Subclasses Subclasses tie the key-value store to various objects recognized by Minetest: * [[ModStorage]] - per mod * [[NodeMetaData]] - per node on the map * [[ItemStackMetaData]] - per item stack * [[PlayerMetaData]] - per player ## Methods ### Getters NOTE: No type information is stored for values; values will be coerced to and from string as needed. Mods need to know which type they expect in order to call the appropriate getters & setters. Do not rely on coercion to work one way or another; never mix different types. WARNING: [Getters currently resolve the value `${key}` to the value associated with `key`](https://github.com/minetest/minetest/issues/12577). TIP: Due to the limitations of the provided setters & getters, you might favor using your own (de)serialization for coercion of Lua types to strings which can be stored in the string k-v store. * `minetest.write_json` & `minetest.parse_json` for Lua tables which are representable as JSON; * `minetest.serialize` & `minetest.deserialize` for arbitrary Lua tables (consisting of tables & primitive types); ```lua local meta = ... -- some MetaData reference local json = {key = "value", list = {1, 2, 3}} meta:set_string("json", minetest.write_json(json)) local got_json = minetest.parse_json(meta:get_string"json") assert(got_json.key ## "value" and got_json.list[1] ## 1 and got_json.list[2] ## 2 and got_json.list[3] ## 3) local lua = {[42] = true, [true] = false} -- JSON only allows string keys meta:set_string("lua", minetest.serialize(lua)) local got_lua = minetest.deserialize(meta:get_string"lua") assert(got_lua[42] ## true and got_lua[true] ## false) ``` Applying serialization to numbers provides you with safe number storage; you don't have to worry about C(++) type bounds. **Arguments:** All getters take only a single argument: The key/name. - `key` - `{type-string}`: the key/name #### `:contains(key)` Checks for the existence of a key-value pair. **Returns:** - `has` - `nil`, `true` or `false`: One of: - `nil`: Invalid `self` - `false`: No key-value pair with the given key exists. - `true`: A key-value pair with the given key exists. #### `:get(key)` Retrieves the value associated with a key. **Returns:** - `value` - `nil` or `{type-string}`: Either: - `nil` if no matching key-value pair exists, or - `{type-string}`: The associated value #### `:get_string(key)` Retrieves the value associated with a key & coerces to string. **Returns:** - `value` - `{type-string}`: Either: - `""` if no matching key-value pair exists, or - `{type-string}`: The associated value #### `:get_int(key)` Retrieves the value associated with a key & coerces it to an integer. **Returns:** - `value` - `{type-number}`: Either: - `0` if no matching key-value pair exists, or - `{type-number}`: The associated value, coerced to an integer #### `:get_float(key)` Retrieves the value associated with a key & coerces it to a floating-point number. **Returns:** - `value` - `{type-number}`: Either: - `0` if no matching key-value pair exists, or - `{type-number}`: The associated value, coerced to a floating point number ### Setters **Arguments & Returns:** Setters have no return values; they all take exactly two arguments: Key & value. - `key` - `{type-string}`: the key/name - `value` - depends on the setter: the value #### `:set_string(key, value)` **Arguments:** - `value` - `{type-string}`: The value to associate with `key`. Either: - `""` to remove the key-value pair, or - any other string to update/insert a key-value pair #### `:set_int(key, value)` **Arguments:** - `value` - `{type-number}`: The integer value to coerce to a string & associate with `key` WARNING: Integer refers to a C(++) `int` as internally used by the implementation - usually 32 bits wide - meaning it is unable to represent as large integer numbers as the Lua number type. Be careful when storing integers with large absolute values; they may overflow. Keep `value` between `-2^31` and `2^31 - 1`, both inclusive. #### `:set_float(key, value)` **Arguments:** - `value` - `{type-number}`: The floating-point value to coerce to a string & associate with `key` WARNING: The implementation internally uses the C(++) `float` type - usually 32 bits wide - whereas Lua guarantees 64-bit "double-precision" floating point numbers. This may lead to a precision loss. Large numbers in particular may be hardly representable. #### `:equals(other)` **Arguments:** - `other` - MetaData: a MetaData object **Returns:** - `same` - `{type-bool}`: whether `self` has the same key-value pairs as `other` #### `:to_table()` Converts the metadata to a Lua table representation. **Returns:** - `value` - `nil` or `{type-table}`: Either: - `nil` if the metadata is invalid (?), or - `{type-table}`: A table representation of the metadata with the following fields: - `fields`: Table `{[key] = value, ...}` - Additional fields depending on the subclass TIP: Use `table = assert(meta:to_table())` to error if the operation failed. #### `:from_table(table)` Sets the key-value pairs to match those of a given table representation or clears the metadata. **Arguments:** - `table` - `{type-table}`: Either: - The table representation as produced by `:to_table()`, or - Any non-table value: Clears the metadata **Returns:** - `value` - `{type-bool}`: whether loading the table representation succeeded TIP: Use `assert(meta:from_table(table))` to error if the operation failed. --- *This article is originally based on an article from the minetest_docs project: [MetaData.adoc](https://github.com/minetest/minetest_docs/blob/master/doc/classes/MetaData.adoc) by Lars Müller, licensed under CC-BY 4.0*