The `VoxelArea` metatable provides an OOP-like utility for dealing with LuaVoxelManip (specifically, for doing the index math). [toc] ## `VoxelArea.new(self, o)` Sets `self.__index` to `self` and `self` as the metatable of `o`, which can have the following fields: * `MinEdge`: Minimum position of the area, inclusive. Defaults to `vector.new(1, 1, 1)` if `nil`. * `MaxEdge`: Maximum position of the area, inclusive. Defaults to `vector.new(0, 0, 0)` if `nil`. Both positions should be `vector`s of integer numbers; each component of `MinEdge` should be smaller than the respective component of `MaxEdge` if the `VoxelArea` is to be non-empty. You can use `minp, maxp = vector.sort(minp, maxp)` to achieve this. Calculates `ystride` and `zstride` and stores both in `o`. Common usage: ```lua local voxelmanip = minetest.get_voxel_manip(pos_min, pos_max) local emin, emax = voxelmanip:read_from_map(pos_min, pos_max) local voxelarea = VoxelArea:new{ MinEdge = emin, MaxEdge = emax } ``` WARNING: Always pass the actual emerged min & max positions. Do not pass the desired min & max positions. WARNING: Never pass fractional values as min- or max edge. TIP: You can use `vector.floor`, `vector.round` or `vector.apply(vec, math.ceil)` to guarantee integer values. The following methods can both be called in an imperative manner (`VoxelArea.(self, ...)`) or an OOP manner (recommended): `self:(...)`. The below examples are documented using the latter style, where `area` is a valid table with `VoxelArea` as the metatable. ## `area:getExtent()` Returns the dimensions of `area` as integer `vector`. ## `area:getVolume()` Returns the volume of `area` as integer. ## `area:index(x, y, z)` `x`, `y`, `z` are absolute coordinates of a node within the area. Returns an integer index to be used for data tables returned by VoxelManip objects. WARNING: This will silently `floor` the returned index instead of throwing an error. Make sure that the coordinates you pass are (1) not fractional and (2) within the area. ## `area:indexp(p)` Shorthand for `area:index(p.x, p.y, p.z)`. ## `area:position(index)` Inverse to `area:indexp`. Returns the absolute node position corresponding to the `index` as a table with `x`, `y` and `z` fields. TIP: The returned table is missing the `vector` metatable. If it is not performance-critical, use `p = vector.new(area:position(index))` to create a copied vector with metatable. ## `area:contains(x, y, z)` Returns `true` if all `x`, `y`, `z` coordinates are between the respective `MinEdge` and `MaxEdge` coordinates, both inclusive. ## `area:containsp(p)` Shorthand for `area:contains(p.x, p.y, p.z)` ## `area:containsi(i)` Returns `true` if `i` is between `1` and the `area` volume, both inclusive. WARNING: `area:containsi(area:indexp(p))` *is not equivalent to* `area:containsp(p)`, as `area:indexp` will happily produce valid indices for some out-of-area positions. ## `area:iter(minx, miny, minz, maxx, maxy, maxz)` Returns an iterator (a function that returns the index of the current position and advances to the next one) that iterates in XYZ order (first incrementing X until the line has been finished, then Y until the plane has been finished, then Z until the cuboid has been finished). ## `area:iterp(minp, maxp)` Shorthand for `area:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)`. Example: ```lua for index in area:iterp(pos_min, pos_max) do content_id_data[index] = ... end ``` which is equivalent to (but shorter & faster than): ```lua for z = pos_min.z, pos_max.z do for y = pos_min.y, pos_max.y do for x = pos_min.x, pos_max.x do local index = area:index(x, y, z) content_id_data[index] = ... end end end ``` --- *This article is originally based on an article from the minetest_docs project: [VoxelArea.adoc](https://github.com/minetest/minetest_docs/blob/master/doc/classes/VoxelArea.adoc) by Lars Müller, licensed under CC-BY 4.0*