From 0651d3ce4685ecbc6d3fdd48210b6cefd8d4608c Mon Sep 17 00:00:00 2001 From: ROllerozxa Date: Sat, 26 Aug 2023 15:04:24 +0000 Subject: [PATCH] Custom Lua Mapgen: edit --- pages/Custom_Lua_Mapgen.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/Custom_Lua_Mapgen.md b/pages/Custom_Lua_Mapgen.md index 02bf51a..2c0c329 100644 --- a/pages/Custom_Lua_Mapgen.md +++ b/pages/Custom_Lua_Mapgen.md @@ -6,7 +6,7 @@ While it is possible to write very performant Lua mapgens, it will always genera For a list of optimisation techniques you can use to write performant mapgens, see [[Mapgen Optimisations]]. ## Examples -A good initial example of how to write a custom Lua mapgen is paramat's [lvm_example](https://github.com/paramat/lvm_example/blob/master/init.lua). It incorporates most optimisations techniques to create a performant mapgen and uses Perlin noise to generate random looking terrain. +A good initial example of how to write a custom Lua mapgen is [lvm_example](https://content.minetest.net/packages/ROllerozxa/lvm_example/). It incorporates most optimisations techniques to create a performant mapgen and uses Perlin noise to generate random looking terrain. For more examples of custom Lua mapgens, see the [Custom mapgen](https://content.minetest.net/packages/?type=mod&page=1&tag=custom_mapgen) tag on ContentDB.