From a7d36a50bb330d4423d3a8dd0177a3da20d5e8f9 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 15 Apr 2011 23:35:32 +0300 Subject: [PATCH] Menu will now ignore an invalid port or the port 0. --- src/main.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/main.cpp b/src/main.cpp index 117670366..bf5f3182b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -121,6 +121,11 @@ Game content: are possible. - Keys to chests? +- The Treasure Guard; a big monster with a hammer + - The hammer does great damage, shakes the ground and removes a block + - You can drop on top of it, and have some time to attack there + before he shakes you off + Documentation: -------------- @@ -1990,7 +1995,10 @@ int main(int argc, char *argv[]) playername = wide_to_narrow(menudata.name); address = wide_to_narrow(menudata.address); - port = stoi(wide_to_narrow(menudata.port)); + int newport = stoi(wide_to_narrow(menudata.port)); + if(newport != 0) + port = newport; + //port = stoi(wide_to_narrow(menudata.port)); g_settings.set("creative_mode", itos(menudata.creative_mode)); // Check for valid parameters, restart menu if invalid.