function core.parse_pos(param) local p = {} local playerpos = core.localplayer:get_pos() p.x, p.y, p.z = string.match(param, "^([~|%d.-]+)[, ] *([~|%d.-]+)[, ] *([~|%d.-]+)$") for k, v in pairs(p) do if p[k] == "~" then p[k] = playerpos[k] else p[k] = tonumber(v) end end if p.x and p.y and p.z then return true, vector.round(p) end return false, "Invalid position (" .. param .. ")" end function core.parse_relative_pos(param) local success, pos = core.parse_pos(param:gsub("~", "0")) if success then pos = vector.round(vector.add(core.localplayer:get_pos(), pos)) end return success, pos end function core.find_item(item) for index, stack in ipairs(core.get_inventory("current_player").main) do if stack:get_name() == item then return index end end end function core.switch_to_item(item) local i = core.find_item(item) if i then core.localplayer:set_wield_index(i - 1) return true else return false end end