function sleep(s) local ntime = os.clock() + s/10 repeat until os.clock() > ntime end minetest.register_chatcommand("findnodes", { description = "Scan for one or multible nodes in a radius around you", param = " [,...]", func = function(param) local radius = tonumber(param:split(" ")[1]) local nodes = param:split(" ")[2]:split(",") local pos = minetest.localplayer:get_pos() local fpos = minetest.find_node_near(pos, radius, nodes, true) if fpos then return true, "Found " .. table.concat(nodes, " or ") .. " at " .. minetest.pos_to_string(fpos) end return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius) end, }) minetest.register_chatcommand("place", { params = ",,", description = "Place wielded item", func = function(param) local success, pos = minetest.parse_relative_pos(param) if success then minetest.place_node(pos) return true, "Node placed at " .. minetest.pos_to_string(pos) end return false, pos end, }) minetest.register_chatcommand("screenshot", { description = "asdf", func = function() minetest.take_screenshot() end, }) minetest.register_chatcommand("dig", { params = ",,", description = "Dig node", func = function(param) local success, pos = minetest.parse_relative_pos(param) if success then minetest.dig_node(pos) return true, "Node at " .. minetest.pos_to_string(pos) .. " dug" end return false, pos end, }) minetest.register_on_dignode(function(pos) if minetest.settings:get_bool("replace") then minetest.after(0, minetest.place_node, pos) end end) local etime = 0 minetest.register_globalstep(function(dtime) etime = etime + dtime if etime < 1 then return end local player = minetest.localplayer if not player then return end local pos = player:get_pos() local item = player:get_wielded_item() local def = minetest.get_item_def(item:get_name()) local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8 if item:get_count() > 0 and def.node_placement_prediction ~= "" then if minetest.settings:get_bool("scaffold") then local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0})) local node = minetest.get_node_or_nil(p) if not node or minetest.get_node_def(node.name).buildable_to then minetest.place_node(p) end elseif minetest.settings:get_bool("mscaffold") then --local z = pos.z local positions = { {x = 0, y = -0.6, z = 0}, {x = 1, y = -0.6, z = 0}, {x = -1, y = -0.6, z = 0}, {x = -1, y = -0.6, z = -1}, {x = 0, y = -0.6, z = -1}, {x = 1, y = -0.6, z = -1}, {x = -1, y = -0.6, z = 1}, {x = 0, y = -0.6, z = 1}, {x = 1, y = -0.6, z = 1} } for i, p in pairs(positions) do if i > nodes_per_tick then return end minetest.place_node(vector.add(pos,p)) end elseif minetest.settings:get_bool("highway_z") then local z = pos.z local positions = { {x = 0, y = 0, z = z}, {x = 1, y = 0, z = z}, {x = 2, y = 1, z = z}, {x = -2, y = 1, z = z}, {x = -2, y = 0, z = z}, {x = -1, y = 0, z = z}, {x = 2, y = 0, z = z} } for i, p in pairs(positions) do if i > nodes_per_tick then break end minetest.place_node(p) end elseif minetest.settings:get_bool("block_water") then local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_flowing"}, true) for i, p in pairs(positions) do if i > nodes_per_tick then return end minetest.place_node(p) end elseif minetest.settings:get_bool("block_lava") then local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_flowing"}, true) for i, p in pairs(positions) do if i > nodes_per_tick then return end minetest.place_node(p) end elseif minetest.settings:get_bool("autotnt") then local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true) for i, p in pairs(positions) do if i > nodes_per_tick then break end minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0})) end end end if minetest.settings:get_bool("nuke") then local i = 0 for x = pos.x - 4, pos.x + 4 do for y = pos.y - 4, pos.y + 4 do for z = pos.z - 4, pos.z + 4 do local p = vector.new(x, y, z) local node = minetest.get_node_or_nil(p) local def = node and minetest.get_node_def(node.name) if def and def.diggable then if i > nodes_per_tick then return end minetest.dig_node(p) i = i + 1 end end end end end end) minetest.register_cheat("mScaffold", "World", "mscaffold") minetest.register_cheat("Scaffold", "World", "scaffold") minetest.register_cheat("HighwayZ", "World", "highway_z") minetest.register_cheat("BlockWater", "World", "block_water") minetest.register_cheat("BlockLava", "World", "block_lava") minetest.register_cheat("PlaceOnTop", "World", "autotnt") minetest.register_cheat("Replace", "World", "replace") minetest.register_cheat("Nuke", "World", "nuke")