-- -- undying local sh=false local function findbones() return minetest.find_node_near(minetest.localplayer:get_pos(), 6, {"bones:bones"},true) end local function digbones() local bn=findbones() if not bn then return false end minetest.dig_node(bn) if findbones() then minetest.after("0.1",digbones) end end minetest.register_on_death(function() if not minetest.settings:get_bool("undying") then return end sh=false minetest.after("0.1",function() minetest.send_chat_message("/home") end) minetest.after("0.2",function() digbones() for k, v in ipairs(minetest.localplayer.get_nearby_objects(10)) do if (v:is_player() and v:get_name() ~= minetest.localplayer:get_name()) then local pos = v:get_pos() pos.y = pos.y - 1 autofly.aim(pos) end end end) end) minetest.register_on_damage_taken(function(hp) if not sh and minetest.settings:get_bool("undying") then local hhp=minetest.localplayer:get_hp() --if (hhp==0 ) then return end if (hhp < 2 ) then sh=true minetest.settings:set_bool("autorespawn",true) minetest.send_chat_message("/sethome") end end end ) minetest.register_on_receiving_chat_message(function(msg) if (msg:find('Teleported to home!') or msg:find('Home set!')) then return true end end) -- REG cheats on DF if (_G["minetest"]["register_cheat"] ~= nil) then minetest.register_cheat("Undying", "Combat", "undying") else minetest.settings:set_bool('undying',true) end