From 2f32044273d107e82fb1c35d4a0f616fa480cdf0 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Fri, 6 May 2022 20:13:45 +0200 Subject: [PATCH] Don't ignore server disconnects in client code If the server stops talking to us without saying bye we should actually end the in-game session with an error message. --- src/client/client.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/client/client.cpp b/src/client/client.cpp index cb556c1ce..8ab96b7d1 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -786,16 +786,18 @@ void Client::peerAdded(con::Peer *peer) infostream << "Client::peerAdded(): peer->id=" << peer->id << std::endl; } + void Client::deletingPeer(con::Peer *peer, bool timeout) { infostream << "Client::deletingPeer(): " "Server Peer is getting deleted " << "(timeout=" << timeout << ")" << std::endl; - if (timeout) { - m_access_denied = true; + m_access_denied = true; + if (timeout) m_access_denied_reason = gettext("Connection timed out."); - } + else + m_access_denied_reason = gettext("Connection aborted (protocol error?)."); } /*