vehicle_mash:register_car("vehicle_mash:car_pink", { description = "Pink car", is_boat = false, drop_on_destroy = "", recipe = {}, inventory_image = "inv_car_pink.png", wield_image = "inv_car_pink.png", wield_scale = {x=1, y=1, z=1}, visual = "mesh", mesh = "car.x", visual_size = {x=1.3, y=1.3}, textures = {"car_pink.png"}, stepheight = 1.1, -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes max_speed_forward = 20, max_speed_reverse = 10, accel = 2, braking = 4, turn_speed = 2, collisionbox = {-1.5, -0, -1.5, 1.5, 1, 1.5}, })