local name = "car_road_master" local definition = { description = "Road Master car", collisionbox = {-1.6, -0.05, -1.3, 1.0, 1, 0.5}, onplace_position_adj = -0.45, is_boat = false, player_rotation = {x=0,y=90,z=0}, driver_attach_at = {x=0,y=12,z=0}, number_of_passengers = 1, passenger_attach_at = {x=0,y=12,z=-8}, passenger_eye_offset = {x=8, y=0, z=0}, inventory_image = "inv_car_brown.png", wield_image = "inv_car_brown.png", wield_scale = {x=1, y=1, z=1}, visual = "mesh", mesh = "car.x", textures = {"road_master.png"}, visual_size = {x=1, y=1}, stepheight = 1.1, max_speed_forward = 20, max_speed_reverse = 10, accel = 2, braking = 4, turn_speed = 2, drop_on_destroy = "", recipe = {} } vehicle_mash:register_vehicle("vehicle_mash:"..name, definition)