vehicle_mash:register_car("vehicle_mash:car_f1", { description = "F1 car", is_boat = false, drop_on_destroy = "", recipe = {}, inventory_image = "car_f1_inventory.png", wield_image = "car_f1_wield.png", wield_scale = {x=1, y=1, z=1}, visual = "mesh", mesh = "car_f1.x", visual_size = {x=2, y=2}, textures = {"car_f1.png"}, stepheight = 0.6, -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes max_speed_forward = 20, max_speed_reverse = 10, accel = 2, braking = 4, turn_speed = 2, collisionbox = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, })