minetest.register_node(":default:torch", { description = "Torch", drawtype = "mesh", mesh = "torch_floor.obj", inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", tiles = {{ name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, liquids_pointable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { type = "wallmounted", wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16}, wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, }, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) local fakestack = itemstack local retval = false if wdir <= 1 then retval = fakestack:set_name("default:torch") else retval = fakestack:set_name("default:torch_wall") end if not retval then return itemstack end itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir) itemstack:set_name("default:torch") return itemstack end }) minetest.register_node(":default:torch_wall", { drawtype = "mesh", mesh = "torch_wall.obj", tiles = {{ name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { type = "wallmounted", wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1}, }, }) minetest.register_lbm({ name = "torches:convert_wallmounted", nodenames = "default:torch", action = function(pos, node) if node.param2 >= 2 then minetest.set_node(pos, {name = "default:torch_wall", param2 = node.param2}) end end })