--[[TODO ropebox rope break results in bottom rope dissapearing and bottom drop rope node to appear at the new bottom and rope does not drop anything!!!! ]] local mod_name = "vines" local average_height = 12 local spawn_interval = 90 -- Nodes minetest.register_node("vines:rope_block", { description = "Rope", sunlight_propagates = true, paramtype = "light", tile_images = { "default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png", "default_wood.png", "default_wood.png", "default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png", }, drawtype = "cube", groups = {choppy=2,oddly_breakable_by_hand=1}, after_place_node = function(pos) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.get_node(p) if n.name == "air" then minetest.add_node(p, {name="vines:rope_end"}) end end, after_dig_node = function(pos, node, digger) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.get_node(p) while n.name == 'vines:rope' do minetest.remove_node(p) p = {x=p.x, y=p.y-1, z=p.z} n = minetest.get_node(p) end if n.name == 'vines:rope_end' then minetest.remove_node(p) end end }) minetest.register_node("vines:rope", { description = "Rope", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drop = "", tile_images = { "vines_rope.png" }, drawtype = "plantlike", groups = {flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, on_destruct = function() end, }) minetest.register_node("vines:rope_end", { description = "Rope", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drop = "", tile_images = { "vines_rope_end.png" }, drawtype = "plantlike", groups = {flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) yesh = {x = pos.x, y= pos.y-1, z=pos.z} minetest.add_node(yesh, {name="vines:rope"}) end, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:side", { description = "Vine", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", tile_images = { "vines_side.png" }, drawtype = "signlike", inventory_image = "vines_side.png", groups = {vines=1,leafdecay=1, snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, on_construct = function(pos, placer) local p = {x=pos.x, y=pos.y, z=pos.z} local n = minetest.get_node(p) local walldir = n.param2 local down=-1 while math.random(0,average_height) > 1.0 do local pt = {x = p.x, y= p.y+down, z=p.z} local nt = minetest.get_node(pt) if nt.name == "air" then minetest.add_node(pt, {name=n.name, param2 = walldir}) down=down-1 else return end end end, on_punch = function(pos, node) local side = node.param2 print(side) minetest.set_node(pos, {name="vines:side_rotten", param2=side}) end, after_destruct = function(pos, node) local side = node.param2 minetest.set_node(pos, {name="vines:side_rotten", param2=side}) end, }) minetest.register_node("vines:side_rotten", { description = "Vine", walkable = false, climbable = false, drop = "", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", tile_images = { "vines_side_rotten.png" }, drawtype = "signlike", inventory_image = "vines_side.png", groups = {snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, }) minetest.register_node("vines:willow", { description = "Vine", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", tile_images = { "vines_willow.png" }, drawtype = "signlike", inventory_image = "vines_willow.png", groups = {vines=1,leafdecay = 1, snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, on_construct = function(pos, placer) local p = {x=pos.x, y=pos.y, z=pos.z} local n = minetest.get_node(p) local walldir = n.param2 local down=-1 while math.random(0,average_height) > 1.0 do local pt = {x = p.x, y= p.y+down, z=p.z} local nt = minetest.get_node(pt) if nt.name == "air" then minetest.add_node(pt, {name=n.name, param2 = walldir}) down=down-1 else return end end end, on_punch = function(pos, node) local side = node.param2 print(side) minetest.set_node(pos, {name="vines:willow_rotten", param2=side}) end, after_destruct = function(pos, node) local side = node.param2 minetest.set_node(pos, {name="vines:willow_rotten", param2=side}) end, }) minetest.register_node("vines:willow_rotten", { description = "Vine", walkable = false, climbable = false, sunlight_propagates = true, paramtype = "light", drop = "", paramtype2 = "wallmounted", tile_images = { "vines_willow_rotten.png" }, drawtype = "signlike", inventory_image = "vines_willow.png", groups = {snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", }, }) minetest.register_node("vines:root", { description = "Vine", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", tile_images = { "vines_root.png" }, drawtype = "plantlike", inventory_image = "vines_root.png", groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:vine", { description = "Vine", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", tile_images = { "vines_vine.png" }, drawtype = "plantlike", inventory_image = "vines_vine.png", groups = {vines=1,snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3}, }, on_construct = function(pos, placer) local p = {x=pos.x, y=pos.y, z=pos.z} local n = minetest.get_node(p) local walldir = n.param2 local down=-1 while math.random(0,average_height) > 1.0 do local pt = {x = p.x, y= p.y+down, z=p.z} local nt = minetest.get_node(pt) if nt.name == "air" then minetest.add_node(pt, {name=n.name, param2 = walldir}) down=down-1 else return end end end, }) minetest.register_node("vines:vine_rotten", { description = "Rotten vine", walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", tile_images = { "vines_vine_rotten.png" }, drawtype = "plantlike", inventory_image = "vines_vine_rotten.png", groups = {snappy = 3,flammable=2, hanging_node=1, wood=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -1/2, -0.3, 0.3, 1/2, 0.3}, }, }) --ABM minetest.register_abm({ nodenames = {"vines:vine", "vines:root"}, interval = 700, chance = 8, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.get_node(p) if n.name == "air" then walldir = node.param2 minetest.add_node(p, {name=node.name, param2 = walldir}) end end }) minetest.register_abm({ nodenames = {"vines:rope_end"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local p = {x=pos.x, y=pos.y-1, z=pos.z} local n = minetest.get_node(p) --remove if top node is removed if n.name == "air" then minetest.set_node(pos, {name="vines:rope"}) minetest.add_node(p, {name="vines:rope_end"}) end end }) --Craft minetest.register_craft({ output = 'vines:rope_block', recipe = { {'', 'default:wood', ''}, {'', 'vines:side', ''}, {'', 'vines:side', ''}, } }) minetest.register_craftitem("vines:vines", { description = "Vines", inventory_image = "vines_item.png", }) --spawning plantslib:spawn_on_surfaces({ avoid_nodes = {"vines:vine"}, avoid_radius = 5, spawn_delay = spawn_interval, spawn_plants = {"vines:vine"}, spawn_chance = 10, spawn_surfaces = {"default:dirt_with_grass","default:dirt"}, spawn_on_bottom = true, plantlife_limit = -0.9, }) plantslib:spawn_on_surfaces({ avoid_nodes = {"vines:vine", "vines:side"}, avoid_radius = 3, spawn_delay = spawn_interval, spawn_plants = {"vines:side"}, spawn_chance = 10, spawn_surfaces = {"group:leafdecay"}, spawn_on_side = true, near_nodes = {"default:water_source", "default:jungletree"}, near_nodes_size = 10, near_nodes_vertical = 5, near_nodes_count = 1, plantlife_limit = -0.9, }) plantslib:spawn_on_surfaces({ spawn_plants = {"vines:willow"}, spawn_delay = spawn_interval, spawn_chance = 3, spawn_surfaces = {"moretrees:willow_leaves"}, spawn_on_side = true, near_nodes = {"default:water_source"}, near_nodes_size = 2, near_nodes_vertical = 5, near_nodes_count = 1, plantlife_limit = -0.9, }) --Shears jojoa1997's shears minetest.register_tool("vines:shears", { description = "Shears", inventory_image = "shears.png", wield_image = "shears.png", stack_max = 1, max_drop_level=3, tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ snappy={times={[3]=0.2}, maxwear=0.05, maxlevel=3}, wool={times={[3]=0.2}, maxwear=0.05, maxlevel=3} } }, on_use = function(itemstack, user, pointed_thing) if pointed_thing.under == nil then return end local n = minetest.get_node(pointed_thing.under) if minetest.get_node_group(n.name, "vines") ~= 0 then local inv = user:get_inventory() if inv then minetest.set_node(pointed_thing.under, {name="air"}) inv:add_item("main", ItemStack(minetest.get_node(pointed_thing.under).name)) end if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/80) end end return itemstack end, }) minetest.register_craft({ output = 'special_tools:shears', recipe = { {'', 'default:steel_ingot', ''}, {'default:stick', 'default:wood', 'default:steel_ingot'}, {'', '', 'default:stick'}, } }) print("[Vines] Loaded!")