--[[ Copyright (C) 2020 squiddible and contributors This project is licensed under the MIT license. See https://mit-license.org/ for more information. -------------------------------------------------- Lowers gravity the higher (and lower) you get above (or below) sea level, max gravity at sea level. ]]-- local action_timer = 0 local realgthres=minetest.settings:get('real_g_threshold') or 300 local gravity_update = function() for _, players in ipairs(minetest.get_connected_players()) do local pos = players:get_pos() local grav = 1 if abs(pos.y) > realgthres then grav = abs(realgthres/pos.y) end players:set_physics_override({gravity=grav}) end end local function gravity_globaltimer(dtime) action_timer = action_timer + dtime if action_timer > 4 then gravity_update() action_timer = 0 end end minetest.register_globalstep(gravity_globaltimer)