-- TODO: Combine with the table in chisel.lua local chisel_node_defs = { ["mychisel:chiseled_%s"] = { desc = "Chiseled", { -- 1 {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {-0.4375, -0.4375, -0.5, 0.4375, 0.4375, 0.5}, }, { -- 2 {-0.5, -0.5, -0.375, 0.5, 0.5, 0.5}, {-0.375, -0.375, -0.5, 0.375, 0.375, 0.5}, {-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.5}, }, { -- 3 {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, {-0.375, -0.375, -0.4375, 0.375, 0.375, 0.5}, {-0.4375, -0.4375, -0.375, 0.4375, 0.4375, 0.5}, {-0.3125, -0.3125, -0.5, 0.3125, 0.3125, 0.5}, }, { -- 4 {-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {-0.375, -0.375, -0.375, 0.375, 0.375, 0.5}, {-0.4375, -0.4375, -0.3125, 0.4375, 0.4375, 0.5}, {-0.3125, -0.3125, -0.4375, 0.3125, 0.3125, 0.5}, {-0.25, -0.25, -0.5, 0.25, 0.25, 0.5}, }, }, ["mychisel:horizontal_%s"] = { desc = "Horizontal", { -- 1 {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5}, }, { -- 2 {-0.5, -0.5, -0.375, 0.5, 0.5, 0.5}, {-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5}, }, { -- 3 {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, {-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5}, }, { -- 4 {-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5}, }, }, ["mychisel:vertical_%s"] = { desc = "Vertical", { -- 1 {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5}, }, { -- 2 {-0.5, -0.5, -0.375, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5}, }, { -- 3 {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5}, }, { -- 4 {-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5}, }, }, ["mychisel:cross_%s"] = { desc = "Cross", { -- 1 {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5}, {-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5}, {-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, {0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, }, { -- 2 {-0.5, -0.5, -0.375, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5}, {-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5}, {-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, {0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, }, { -- 3 {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5}, {-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5}, {-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, {0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, }, { -- 4 {-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5}, {-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5}, {-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, {0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, }, }, ["mychisel:square_%s"] = { desc = "Square", { -- 1 {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.3125, 0.5, -0.4375}, {0.3125, -0.5, -0.5, 0.5, 0.5, -0.4375}, {-0.5, -0.5, -0.5, 0.5, -0.3125, -0.4375}, {-0.5, 0.3125, -0.5, 0.5, 0.5, -0.4375}, }, { -- 2 {-0.5, -0.5, -0.375, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.3125, 0.5, -0.375}, {0.3125, -0.5, -0.5, 0.5, 0.5, -0.375}, {-0.5, -0.5, -0.5, 0.5, -0.3125, -0.375}, {-0.5, 0.3125, -0.5, 0.5, 0.5, -0.375}, }, { -- 3 {-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125}, {0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125}, {-0.5, -0.5, -0.5, 0.5, -0.3125, -0.3125}, {-0.5, 0.3125, -0.5, 0.5, 0.5, -0.3125}, }, { -- 4 {-0.5, -0.5, -0.25, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.3125, 0.5, -0.25}, {0.3125, -0.5, -0.5, 0.5, 0.5, -0.25}, {-0.5, -0.5, -0.5, 0.5, -0.3125, -0.25}, {-0.5, 0.3125, -0.5, 0.5, 0.5, -0.25}, }, }, } local default_material = { {"default:cobble", "default_cobble", "Cobble", {cracky = 3}}, {"default:sandstone","default_sandstone", "Sandstone", {crumbly=2}}, {"default:clay","default_clay", "Clay", {crumbly=3}}, {"default:coalblock","default_coal_block", "Coal Block", {cracky = 3}}, {"default:stone","default_stone", "Stone", {cracky = 3}}, {"default:desert_stone","default_desert_stone", "Desert Stone", {cracky = 3}}, {"default:wood","default_wood", "Wood", {choppy=2}}, {"default:acacia_wood","default_acacia_wood", "Acacia Wood", {choppy=2}}, {"default:aspen_wood","default_aspen_wood", "Aspen Wood", {choppy=2}}, {"default:pine_wood","default_pine_wood", "Pine Wood", {choppy=2}}, {"default:desert_cobble","default_desert_cobble", "Desert Cobble", {cracky = 3}}, {"default:junglewood","default_junglewood", "Jungle Wood", {choppy=2}}, {"default:sandstonebrick","default_sandstone_brick", "Sandstone Brick", {cracky = 2}}, {"default:stonebrick","default_stone_brick", "Stone Brick", {cracky = 2}}, {"default:desert_stonebrick","default_desert_stone_brick", "Desert Stone Brick", {cracky = 2}}, {"default:steelblock", "default_steel_block", "Steel Block", {cracky = 2}}, {"default:copperblock", "default_copper_block", "Copper Block", {cracky = 2}}, {"default:bronzeblock", "default_bronze_block", "Bronze Block", {cracky = 2}}, {"default:goldblock", "default_gold_block", "Gold Block", {cracky = 2}}, {"default:tinblock", "default_tin_block", "Tin Block", {cracky = 2}}, {"moreblocks:copperpatina", "moreblocks_copperpatina", "Copperpatina", {cracky = 2}}, {"default:desert_sandstone","default_desert_sandstone", "Desert Sandstone", {cracky = 2}}, {"default:desert_sandstone_brick","default_desert_sandstone_brick", "Desert Sandstonebrick", {cracky = 2}}, {"default:silver_sandstone","default_silver_sandstone", "Silver Sandstone", {cracky = 2}}, {"default:silver_sandstone_brick","default_silver_sandstone_brick", "Silver Sandstonebrick", {cracky = 2}}, } if minetest.get_modpath( "bakedclay") then local clay = { {"white", "White"}, {"grey", "Grey"}, {"black", "Black"}, {"red", "Red"}, {"yellow", "Yellow"}, {"green", "Green"}, {"cyan", "Cyan"}, {"blue", "Blue"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"violet", "Violet"}, {"brown", "Brown"}, {"pink", "Pink"}, {"dark_grey", "Dark Grey"}, {"dark_green", "Dark Green"}, {"natural", "Natural"} } for _, clay in pairs(clay) do table.insert(default_material,{"bakedclay:"..clay[1] , "baked_clay_" .. clay[1], clay[2] .. " Baked Clay",{cracky = 2}}) end end for _, material in ipairs(default_material) do local item = material[1] local mat = material[2] local desc = material[3] local groups = material[4] groups.not_in_creative_inventory = 1 for name, def in pairs(chisel_node_defs) do if not minetest.registered_nodes[item] then minetest.log("warning", "[mychisel] Tried to register node '" .. item .. "' but it does not exist.") break end local n = 1 while def[n] do local box = { type = "fixed", fixed = def[n] } minetest.register_node(name:format(mat .. n), { description = def.desc .. " " .. desc .. n, drawtype = "nodebox", tiles = { mat..".png", mat..".png", mat..".png", mat..".png", mat..".png", mat..".png^mychisel_vtint.png", }, paramtype = "light", paramtype2 = "facedir", drop = item, groups = groups, node_box = box, selection_box = box, on_place = minetest.rotate_node, }) n = n + 1 end end end