local util = {} -- helper functions function util.facedir_to_look_horizontal(dir) if dir == 0 then return 0 elseif dir == 1 then return math.pi * 3/2 elseif dir == 2 then return math.pi elseif dir == 3 then return math.pi / 2 else return nil end end function util.vector_rotate_xz(vec, angle) local a = angle - (math.pi * 3/2) return { x = (vec.z * math.sin(a)) - (vec.x * math.cos(a)), y = vec.y, z = (vec.z * math.cos(a)) - (vec.x * math.sin(a)) } end emote.util = util