From 5d1922a749de62dba9ce46b2766496d48cc41e50 Mon Sep 17 00:00:00 2001 From: david Date: Thu, 4 Mar 2021 15:53:41 -0500 Subject: [PATCH] Added 2 and 3 tank support. Example: A copper tank has 10 uses, But 2 copper tanks have 20 uses, And 3 copper tanks have 30 uses. --- init.lua | 124 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) diff --git a/init.lua b/init.lua index 7ed73af..c5dea09 100644 --- a/init.lua +++ b/init.lua @@ -23,9 +23,21 @@ local function setting(stype, name, default, description) end end +-- Single tanks setting("int", "steel_uses", 20, "Number of uses for a steel air tank") setting("int", "copper_uses", 10, "Number of uses for a copper air tank") setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank") + +-- Double tanks +setting("int", "steel_2_uses", config.steel_uses * 2, "Number of uses for a pair of steel air tanks") +setting("int", "copper_2_uses", config.copper_uses * 2, "Number of uses for a pair of copper air tanks") +setting("int", "bronze_2_uses", config.bronze_uses * 2, "Number of uses for a pair of bronze air tanks") + +-- Triple tanks +setting("int", "steel_3_uses", config.steel_uses * 3, "Number of uses for three steel air tanks") +setting("int", "copper_3_uses", config.copper_uses * 3, "Number of uses for threee copper air tanks") +setting("int", "bronze_3_uses", config.bronze_uses * 3, "Number of uses for three bronze air tanks") + setting("bool", "wear_in_creative", true, "Air tanks wear out in creative mode") local compressor_desc = S("A machine for filling air tanks with compressed air.") @@ -98,6 +110,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item) return itemstack end +-- This will only work for single use tanks... we need to add seperate functions for the others local function register_air_tank(name, desc, color, uses, material) minetest.register_craftitem("airtanks:empty_"..name.."_tank", { description = S("Empty @1", desc), @@ -148,10 +161,121 @@ local function register_air_tank(name, desc, color, uses, material) end +local function register_air_tank_2(name, desc, color, uses) + minetest.register_craftitem("airtanks:empty_"..name.."_tank_2", { + description = S("Empty @1", desc), + _doc_items_longdesc = S("2 compressed air tanks, currently empty."), + _doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.", uses), + inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png", + wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png", + stack_max = 99, + + on_place = function(itemstack, user, pointed_thing) + return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2") + end, + + on_use = function(itemstack, user, pointed_thing) + return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_2") + end, + }) + + minetest.register_tool("airtanks:"..name.."_tank_2", { + description = desc, + _doc_items_longdesc = S("A tank containing compressed air."), + _doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.", uses), + _airtank_uses = uses, + _airtank_empty = "airtanks:empty_"..name.."_tank", + groups = {not_repaired_by_anvil = 1, airtank = 1}, + inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png", + wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png", + stack_max = 1, + + on_place = function(itemstack, user, pointed_thing) + return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank_2") + end, + + on_use = function(itemstack, user, pointed_thing) + return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank_2") + end, + }) + + minetest.register_craft({ + recipe = { + -- Use 2 singles to make a double + {"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"}, + }, + output = "airtanks:empty_"..name.."_tank_2", + }) + +end + +local function register_air_tank_3(name, desc, color, uses) + minetest.register_craftitem("airtanks:empty_"..name.."_tank_3", { + description = S("Empty @1", desc), + _doc_items_longdesc = S("3 compressed air tanks, currently empty."), + _doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.", uses), + inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png", + wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png", + stack_max = 99, + + on_place = function(itemstack, user, pointed_thing) + return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3") + end, + + on_use = function(itemstack, user, pointed_thing) + return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank_3") + end, + }) + + minetest.register_tool("airtanks:"..name.."_tank_3", { + description = desc, + _doc_items_longdesc = S("A tank containing compressed air."), + _doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.", uses), + _airtank_uses = uses, + _airtank_empty = "airtanks:empty_"..name.."_tank", + groups = {not_repaired_by_anvil = 1, airtank = 1}, + inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png", + wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png", + stack_max = 1, + + on_place = function(itemstack, user, pointed_thing) + return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank_3") + end, + + on_use = function(itemstack, user, pointed_thing) + return use_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank_3") + end, + }) + + minetest.register_craft({ + recipe = { + -- Use 3 singles to make a triple + {"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"}, + }, + output = "airtanks:empty_"..name.."_tank_3", + }) + minetest.register_craft({ + recipe = { + -- Use 1 single and 1 dobule to make a triple + {"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2", ""}, + }, + output = "airtanks:empty_"..name.."_tank_3", + }) + +end + register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "default:steel_ingot") register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot") register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot") +register_air_tank_2("steel", S("2 Steel Air Tank"), "#d6d6d6", config.steel_uses_2) +register_air_tank_2("copper", S("2 Copper Air Tank"), "#cd8e54", config.copper_uses_2) +register_air_tank_2("bronze", S("2 Bronze Air Tank"), "#c87010", config.bronze_uses_2) + +register_air_tank_3("steel", S("3 Steel Air Tank"), "#d6d6d6", config.steel_uses_3) +register_air_tank_3("copper", S("3 Copper Air Tank"), "#cd8e54", config.copper_uses_3) +register_air_tank_3("bronze", S("3 Bronze Air Tank"), "#c87010", config.bronze_uses_3) + --------------------------------------------------------------------------------------------------------- -- Compressor