From ab44080ff81db26e63c16077be26ff542fd28448 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 31 Jul 2021 08:35:53 +0100 Subject: [PATCH] do not despawn tamed monsters --- api.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/api.lua b/api.lua index eb697ea..5a2f0bb 100644 --- a/api.lua +++ b/api.lua @@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi") mobs = { mod = "redo", - version = "20210722", + version = "20210731", intllib = S, invis = minetest.global_exists("invisibility") and invisibility or {} } @@ -3263,7 +3263,7 @@ function mob_class:mob_activate(staticdata, def, dtime) self.object:set_texture_mod(self.texture_mods) -- set 5.x flag to remove monsters when map area unloaded - if remove_far and self.type == "monster" then + if remove_far and self.type == "monster" and not self.tamed then self.static_save = false end @@ -4693,6 +4693,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame) end self.tamed = true + self.static_save = true if not self.owner or self.owner == "" then self.owner = clicker:get_player_name()