From a440af3653b14a3d40dbf96c8f6da44d81909f91 Mon Sep 17 00:00:00 2001 From: Paramat Date: Thu, 7 Jun 2018 04:14:56 +0100 Subject: [PATCH] Spawn mod: Also reposition players on respawn To avoid respawn position being possibly very distant from new player spawn position. --- init.lua | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/init.lua b/init.lua index ae8287f..dc6366c 100644 --- a/init.lua +++ b/init.lua @@ -106,19 +106,28 @@ local function search() end --- On new player spawn +-- On new player spawn and player respawn --- Search for new player spawn once per server session. If successful, store --- position and reposition new players, otherwise leave them at engine spawn +-- Search for spawn position once per server session. If successful, store +-- position and reposition players, otherwise leave them at engine spawn -- position. -minetest.register_on_newplayer(function(player) +local function on_spawn(player) if not searched then success = search() searched = true end - if success then - player:setpos(spawn_pos) + player:set_pos(spawn_pos) end +end + +minetest.register_on_newplayer(function(player) + on_spawn(player) +end) + +minetest.register_on_respawnplayer(function(player) + on_spawn(player) + + return true end)