From 46fe5dc15ba108ac7b301e58c51136596bd4efd1 Mon Sep 17 00:00:00 2001 From: Paramat Date: Wed, 28 Aug 2019 03:19:34 +0100 Subject: [PATCH] Spawn: Avoid spawning outside small worlds Previously, the value of 'mapgen_limit' was not used to limit the spawn position. If a friendly-biome spawn point is not found within a small world, spawn point falls back to the engine spawn point, which has a larger chance of success. --- init.lua | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/init.lua b/init.lua index 6707932..7bbec86 100644 --- a/init.lua +++ b/init.lua @@ -56,6 +56,15 @@ local success = false local spawn_pos = {} +-- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'. +-- This accounts for how mapchunks are not generated if they or their shell exceed +-- 'mapgen_limit'. + +local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit")) +local chunksize = tonumber(minetest.get_mapgen_setting("chunksize")) +local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0) + + --Functions ----------- @@ -100,6 +109,10 @@ local function search() end pos = next_pos() + -- Check for position being outside world edge + if math.abs(pos.x) > spawn_limit or math.abs(pos.z) > spawn_limit then + return false + end end return false