--[[ Copyright (c) 2015, Robert 'Bobby' Zenz All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] --- Util for various functions regarding textures. textureutil = {} --- Creates a dummy texture with the two given colors. -- -- @param inner_color The color for the inner part. -- @param border_color The color for the border. -- @return The dummy texture (string). function textureutil.dummy(inner_color, border_color) local inner = "(dummy_inner.png^[colorize:#" .. inner_color.hex .. ":240)" local border = "(dummy_border.png^[colorize:#" .. border_color.hex .. ":255)" return inner .. "^" .. border end --- Creates a tile with the given tileable parameters. -- -- @param tile The name of the tile. -- @param horizontal If the tile is horizontally tileable. -- @param vertical If the tile is vertically tileable. -- @return A tile with tileable information. function textureutil.tileable(tile, horizontal, vertical) return { name = tile, tileable_horizontal = horizontal, tileable_vertical = vertical } end