local green = minetest.get_color_escape_sequence("#bada55") local green2 = minetest.get_color_escape_sequence("#33ff55") -- poison and drunk effects function local effect_me = function(pos, player, def) local name = player:get_player_name() ; if not name then return end if def.poison or def.drunk then player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png") end if def.poison and def.poison > 0 then stamina.players[name].poisoned = def.poison minetest.chat_send_player(name, green .. "Seems you have been poisoned!") elseif def.drunk and def.drunk > 0 then stamina.players[name].drunk = def.drunk minetest.chat_send_player(name, green .. "You seem a little tipsy!") end end -- restore stamina function local full_stamina = function(pos, player, def) local name = player:get_player_name() ; if not name then return end stamina.change(player, 100) -- set to 100 incase of default stamina increase minetest.chat_send_player(name, green2 .. "You suddenly feel full!") end -- add lucky blocks lucky_block:add_blocks({ {"cus", effect_me, {poison = 5}}, {"cus", effect_me, {poison = 10}}, {"cus", effect_me, {drunk = 30}}, {"cus", full_stamina} })