# Reset to remove lights (for less cpu load). squaresville_light_panels (Lighting Panels) bool true # The degree of neglect and damage to inflict on the city. # This varies from one to ten. squaresville_desolation (Desolation) int 0 # The chance (in ten) that a given lot will be empty, # rather than occupied by a building. squaresville_vacancies (Vacancies) int 0 # Make Squaresville the main world, rather than # using a standard mapgen. squaresville_single_node (Single Node) bool false # Make Squaresville ruins the main world, rather than # using a standard mapgen. squaresville_single_node_ruin (Single Node Ruin) bool false # Don't generate roads or buildings. squaresville_no_buildings (No Buildings) bool false