random_spawn = {} function random_spawn(player) local elevation = 5 local radius = 600 local posx = math.random(-radius, radius) local posz = math.random(-radius, radius) local new_spawn = {x = posx, y = elevation, z = posz} minetest.log("action", (new_spawn.x..' is the X location and '..new_spawn.z..' is the Z location.')) local node = minetest.get_node_or_nil(new_spawn) if not node or node.name == 'ignore' then minetest.log("action", 'area is not loaded.') minetest.emerge_area({x = new_spawn.x, y = new_spawn.y+30, z = new_spawn.z}, {x = new_spawn.x, y = new_spawn.y-30, z = new_spawn.z}) minetest.after(3, find_ground, new_spawn, player) end find_ground(new_spawn, player) end function find_ground(pos, player) minetest.log("action", 'area has been loaded.') local node = minetest.get_node({x = pos.x, y = pos.y, z = pos.z}) if node.name == 'air' or node.name == 'ignore' then --Theoretically above ground local i = 1 local finished = false minetest.log("action", 'heading underground.') repeat local node = minetest.get_node({x = pos.x, y = pos.y - i, z = pos.z}) i = i-1 if i == -40 then minetest.log("action", 'unable to find solid ground for player.') -- random_spawn(player) end if node.name ~= 'air' and node.name ~= 'ignore' then player:setpos({x = pos.x, y = pos.y - i + 2, z = pos.z}) minetest.log("action", 'like a mole, we find air.') finished = true end until finished == true or i < -40 elseif node.name ~= 'air' or node.name ~= 'ignore' then --Theoretically below ground local i = 1 repeat local node = minetest.get_node({x = pos.x, y = pos.y + i, z = pos.z}) i = i + 1 if i == 40 then minetest.log("action", 'unable to find air for player, trying again.') -- random_spawn(player) end if node.name == 'air' then minetest.log("action", 'horray, everything worked out.') player:setpos({x = pos.x, y = pos.y + i, z = pos.z}) minetest.set_node({x = pos.x, y = pos.y + i -1, z = pos.z}, {name = 'default:torch', param2 = 1}) i = 45 end until node.name == 'air' or i >= 40 end end minetest.register_node('random_spawn:node', { description = 'tests the spawn function', inventory_image = 'default_gold_lump.png', tiles = {'default_gold_lump.png'}, groups = {oddly_breakable_by_hand = 1}, paramtype = 'light', light_source = 14, on_punch = function(pos, node, player) -- local new_pos = {x = pos.x, y = pos.y + 3, z = pos.z} minetest.log("action", 'somebody punched a node, what a jerk.') random_spawn(player) -- player:setpos(new_pos) end })