rweapons_player_dmg_multiplier = 1.0 rweapons_mob_dmg_multiplier = 1.0 rweapons_headshot_dmg_multiplier = 1.75 rweapons_max_gun_efficiency = 300 rweapons_min_gun_efficiency = 40 rweapons_bloodyness = 10 rweapons_gun_crafting = "true" rweapons_gun_durability = "true" rweapons_shurikens = "true" rweapons_handguns = "true" rweapons_forceguns = "true" rweapons_javelins = "true" rweapons_power_weapons = "true" rweapons_machine_pistols = "true" rweapons_shotguns = "true" rweapons_auto_shotguns = "true" rweapons_smgs = "true" rweapons_rifles = "true" rweapons_assault_rifles = "true" rweapons_heavy_machineguns = "true" rweapons_revolvers = "true" rweapons_explosives = "true" rweapons_glass_breaking = "true" rweapons_door_breaking = "true" rweapons_other_weapon_crafting = "true" rweapons_ammo_crafting = "true" rweapons_item_crafting = "true" -- Add this table to the rangedweapons global (when we get to that) --rangedweapons.settings = {} --local settings = rangedweapons.settings local settings = {} -- Encapsulate the data into cagegories (e.g. rangedweapons.settings.dmg_multiplier.mob_dmg) settings.dmg_multiplier = {} local dmg_multiplier = settings.dmg_multiplier dmg_multiplier.player_dmg = minetest.settings:get("rangedweapons.player_dmg_multiplier") if dmg_multiplier.player_dmg == nil then dmg_multiplier.player_dmg = 1.0 minetest.settings:set("rangedweapons.player_dmg_multiplier", dmg_multiplier.player_dmg) else dmg_multiplier.player_dmg = tonumber(dmg_multiplier.player_dmg) end dmg_multiplier.mob_dmg = minetest.settings:get("rangedweapons.mob_dmg_multiplier") if dmg_multiplier.mob_dmg == nil then dmg_multiplier.mob_dmg = 1.0 minetest.settings:set("rangedweapons.mob_dmg_multiplier", dmg_multiplier.mob_dmg) else dmg_multiplier.mob_dmg = tonumber(dmg_multiplier.mob_dmg) end dmg_multiplier.headshot_dmg = minetest.settings:get("rangedweapons.headshot_dmg_multiplier") if dmg_multiplier.headshot_dmg == nil then dmg_multiplier.headshot_dmg = 1.75 minetest.settings:set("rangedweapons.headshot_dmg_multiplier", dmg_multiplier.headshot_dmg) else dmg_multiplier.headshot_dmg = tonumber(dmg_multiplier.headshot_dmg) end -- (e.g. rangedweapons.settings.crafting.ammo_crafting) settings.crafting = {} local crafting = settings.crafting crafting.gun_crafting = minetest.settings:get_bool("rangedweapons.gun_crafting") if crafting.gun_crafting == nil then crafting.gun_crafting = true minetest.settings:set_bool("rangedweapons.gun_crafting", crafting.gun_crafting) end crafting.ammo_crafting = minetest.settings:get_bool("rangedweapons.ammo_crafting") if crafting.ammo_crafting == nil then crafting.ammo_crafting = true minetest.settings:set_bool("rangedweapons.ammo_crafting", crafting.ammo_crafting) end crafting.item_crafting = minetest.settings:get_bool("rangedweapons.item_crafting") if crafting.item_crafting == nil then crafting.item_crafting = true minetest.settings:set_bool("rangedweapons.item_crafting", crafting.item_crafting) end -- Formerly called rangedweapons.other_weapon_crafting crafting.gun_parts_crafting = minetest.settings:get_bool("rangedweapons.gun_parts_crafting") if crafting.gun_parts_crafting == nil then crafting.gun_parts_crafting = true minetest.settings:set_bool("rangedweapons.gun_parts_crafting", crafting.gun_parts_crafting) end -- (e.g. rangedweapons.settings.skills.min_gun_efficiency) settings.skills = {} local skills = settings.skills skills.max_gun_efficiency = minetest.settings:get("rangedweapons.max_gun_efficiency") if skills.max_gun_efficiency == nil then skills.max_gun_efficiency = 300 minetest.settings:set("rangedweapons.max_gun_efficiency", skills.max_gun_efficiency) else skills.max_gun_efficiency = tonumber(skills.max_gun_efficiency) end skills.min_gun_efficiency = minetest.settings:get("rangedweapons.min_gun_efficiency") if skills.min_gun_efficiency == nil then skills.min_gun_efficiency = 40 minetest.settings:set("rangedweapons.min_gun_efficiency", skills.min_gun_efficiency) else skills.min_gun_efficiency = tonumber(skills.min_gun_efficiency) end -- (e.g. rangedweapons.settings.gore.bloodyness) settings.gore = {} local gore = settings.gore gore.bloodyness = minetest.settings:get("rangedweapons.bloodyness") if gore.bloodyness == nil then gore.bloodyness = 10 minetest.settings:set("rangedweapons.bloodyness", gore.bloodyness) else gore.bloodyness = tonumber(gore.bloodyness) end -- (e.g. rangedweapons.settings.durability.gun_durability) settings.durability = {} local durability = settings.durability durability.gun_durability = minetest.settings:get_bool("rangedweapons.gun_durability") if durability.gun_durability == nil then durability.gun_durability = true minetest.settings:set_bool("rangedweapons.gun_durability", durability.gun_durability) end -- (e.g. rangedweapons.settings.node_dmgs.break_glass) settings.node_dmgs = {} local node_dmgs = settings.node_dmgs node_dmgs.break_glass = minetest.settings:get_bool("rangedweapons.break_glass") if node_dmgs.break_glass == nil then node_dmgs.break_glass = true minetest.settings:set_bool("rangedweapons.break_glass", node_dmgs.break_glass) end node_dmgs.break_doors = minetest.settings:get_bool("rangedweapons.break_doors") if node_dmgs.break_doors == nil then node_dmgs.break_doors = true minetest.settings:set_bool("rangedweapons.break_doors", node_dmgs.break_doors) end -- (e.g. rangedweapons.settings.categories.sniper_rifles) settings.categories = {} local cats = settings.categories cats.throwables = minetest.settings:get_bool("rangedweapons.throwables") if cats.throwables == nil then cats.throwables = true minetest.settings:set_bool("ranged.weapons.throwables", cats.throwables) end cats.handguns = minetest.settings:get_bool("rangedweapons.handguns") if cats.handguns == nil then cats.handguns = true minetest.settings:set_bool("rangedweapons.handguns", cats.handguns) end cats.revolvers = minetest.settings:get_bool("rangedweapons.revolvers") if cats.revolvers == nil then cats.revolvers = true minetest.settings:set_bool("rangedweapons.revolvers", cats.revolvers) end -- Sub Machine Guns cats.smgs = minetest.settings:get_bool("rangedweapons.smgs") if cats.smgs == nil then cats.smgs = true minetest.settings:set_bool("rangedweapons.smgs", cats.smgs) end -- Machine Pistols cats.mps = minetest.settings:get_bool("rangedweapons.mps") if cats.mps == nil then cats.mps = true minetest.settings:set_bool("rangedweapons.mps", cats.mps) end -- Machine Guns (Heavy) cats.mgs = minetest.settings:get_bool("rangedweapons.mgs") if cats.mgs == nil then cats.mgs = true minetest.settings:set_bool("rangedweapons.mgs", cats.mgs) end -- Shotguns (Pump Action) cats.shotguns = minetest.settings:get_bool("rangedweapons.shotguns") if cats.shotguns == nil then cats.shotguns = true minetest.settings:set_bool("rangedweapons.shotguns", cats.shotguns) end -- Shotguns (Fully automatic) cats.auto_shotguns = minetest.settings:get_bool("rangedweapons.auto_shotguns") if cats.auto_shotguns == nil then cats.auto_shotguns = true minetest.settings:set_bool("rangedweapons.auto_shotguns", cats.auto_shotguns) end -- Assault Rifles (Fully automatic) cats.auto_rifles = minetest.settings:get_bool("rangedweapons.auto_rifles") if cats.auto_rifles == nil then cats.auto_rifles = true minetest.settings:set_bool("rangedweapons.rifles", cats.auto_rifles) end -- Horse shoes & Hand grenades (Minus the Horse shoes) cats.explosives = minetest.settings:get_bool("rangedweapons.explosives") if cats.explosives == nil then cats.explosives = true minetest.settings:set_bool("rangedweapons.explosives", cats.explosives) end -- Laser weapons (Include Power Generator here) cats.power_weapons = minetest.settings:get_bool("rangedweapons.power_weapons") if cats.power_weapons == nil then cats.power_weapons = true minetest.settings:set_bool("rangedweapons.power_weapons", cats.power_weapons) end -- May the shwartz be with you cats.force_guns = minetest.settings:get_bool("rangedweapons.force_guns") if cats.force_guns == nil then cats.force_guns = true minetest.settings:set_bool("rangedweapons.force_guns", cats.force_guns) end