minetest.register_craftitem("rangedweapons:thrown_javelin", { wield_scale = {x=2.0,y=2.0,z=1.0}, inventory_image = "rangedweapons_thrown_javelin.png", }) minetest.register_craftitem("rangedweapons:javelin", { description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") , wield_scale = {x=2.0,y=2.0,z=1.0}, range = 5, stack_max= 10, inventory_image = "rangedweapons_javelin.png", on_secondary_use = function(itemstack, user, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "rangedweapons:javelin") if obj then minetest.sound_play("rangedweapons_throw", {object=obj}) obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20}) obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, tool_capabilities = { full_punch_interval = 1.25, max_drop_level = 0, groupcaps = { stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1}, }, damage_groups = {fleshy=9,knockback=10}, } }) local rangedweapons_javelin = { physical = false, timer = 0, visual = "wielditem", visual_size = {x=0.5, y=0.5,}, textures = {"rangedweapons:thrown_javelin"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_javelin.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.15 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 15 then local damage = math.random(25,45) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=20}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then minetest.add_item(self.lastpos, "rangedweapons:javelin") end else local damage = math.random(4,16) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback=10}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then minetest.add_item(self.lastpos, "rangedweapons:javelin") end end end else if math.random(1, 100) <= 15 then local damage = math.random(25,45) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then minetest.add_item(self.lastpos, "rangedweapons:javelin") end else local damage = math.random(4,16) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then minetest.add_item(self.lastpos, "rangedweapons:javelin") end end end end end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then minetest.add_item(self.lastpos, "rangedweapons:javelin") end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)