local modpath = minetest.get_modpath(minetest.get_current_modname()) local colors = dofile(modpath.."/colors.lua") minetest.register_node("rangedweapons:antigun_block", { description = core.colorize(colors["title_color"], "Anti-gun block\n") .. core.colorize(colors.white, "Prevents people from using guns, in 10 node radius to each side from this block"), tiles = {"rangedweapons_antigun_block.png"}, groups = {choppy = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_wood_defaults(), })