if minetest.get_modpath("doors") then minetest.override_item("doors:door_wood_a", { on_timer = function(pos) minetest.swap_node(pos, {name = "air"}) minetest.add_item(pos, "default:wood 5") minetest.sound_play("rangedweapons_woodbreak",{pos}) end, }) minetest.override_item("doors:door_wood_b", { on_timer = function(pos) minetest.swap_node(pos, {name = "air"}) minetest.add_item(pos, "default:wood 5") minetest.sound_play("rangedweapons_woodbreak",{pos}) end, }) end