minetest.register_craftitem("rangedweapons:glass_shards", { description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), inventory_image = "rangedweapons_glass_shards.png", }) minetest.register_craft({ output = "vessels:glass_fragments", recipe = { {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, } }) minetest.register_node("rangedweapons:broken_glass", { description = "Broken glass", drawtype = "glasslike", tiles = { "rangedweapons_broken_glass.png" }, paramtype = "light", walkable = false, is_ground_content = false, liquidtype = "source", liquid_alternative_flowing = "rangedweapons:broken_glass", liquid_alternative_source = "rangedweapons:broken_glass", liquid_viscosity = 7, alpha = 160, liquid_range= 0, liquid_renewable = false, damage_per_second = 2, groups = {oddly_breakable_by_hand = 3}, })