minetest.register_node("rangedweapons:generator", { description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"), tiles = { "rangedweapons_generator_top.png", "rangedweapons_generator_bottom.png", "rangedweapons_generator_side.png", "rangedweapons_generator_side.png", "rangedweapons_generator_side.png", "rangedweapons_generator_side.png" }, paramtype = "light", light_source = 9, groups = {cracky = 3, oddly_breakable_by_hand = 3}, on_timer = function(pos, elapsed) minetest.get_node_timer(pos):start(3) local nodemeta = minetest.get_meta(pos) if nodemeta:get_int("power_generated") < 200 then nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1) nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) end end, on_punch = function(pos, node, puncher) local nodemeta = minetest.get_meta(pos) local inv = puncher:get_inventory() inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated")) nodemeta:set_int("power_generated",0) nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) end, on_construct = function(pos) minetest.get_node_timer(pos):start(3) end, sounds = default.node_sound_wood_defaults(), })