nssm:register_mob("nssm:icesnake", { type = "monster", hp_max = 17, hp_min = 13, collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7}, visual = "mesh", mesh = "icesnake.x", textures = {{"icesnake.png"}}, visual_size = {x=7, y=7}, makes_footstep_sound = false, view_range = 10, rotate = 270, walk_velocity = 1.2, run_velocity = 3, sounds = { random = "icesnake", }, damage = 3, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1}, {name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4}, }, armor = 100, drawtype = "front", water_damage = 0, lava_damage = 20, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 25, stand_start = 170, stand_end = 220, walk_start = 1, walk_end = 60, run_start = 80, run_end = 120, punch_start = 130, punch_end = 160, }, do_custom = function(self) --Froster local c=2 local pos = self.object:getpos() local v = self.object:getvelocity() for dx = -c*(math.abs(v.x))-1 , c*(math.abs(v.x))+1 do for dy=-1,0 do for dz = -c*(math.abs(v.z))-1 , c*(math.abs(v.z))+1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name if (n=="default:water_source" or n=="default:water_flowing") then minetest.env:set_node(t, {name="default:ice"}) end end end end end, })