nssm:register_mob("nssm:icelamander", { type = "monster", hp_max = 90, hp_min = 90, collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5}, visual = "mesh", mesh = "icelamander.x", textures = {{"icelamander.png"}}, visual_size = {x=4, y=4}, makes_footstep_sound = true, view_range = 35, lifetimer = 500, walk_velocity = 2, run_velocity = 4, sounds = { random = "icelamander", }, damage = 8, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 6, max = 8}, {name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1}, {name = "nssm:ice_tooth", chance = 1, min = 1, max = 1}, {name = "nssm:little_ice_tooth", chance = 1, min = 0, max = 20}, }, armor = 60, drawtype = "front", water_damage = 0, lava_damage = 30, light_damage = 0, on_rightclick = nil, dogshoot_stop = true, attack_type = "dogshoot", arrow = "nssm:snow_arrow", reach = 3, shoot_interval = 2, animation = { speed_normal = 15, speed_run = 25, stand_start = 1, stand_end = 40, walk_start = 80, walk_end = 160, run_start = 40, run_end = 80, punch_start = 160, punch_end = 190, dattack_start = 190, dattack_end = 210, }, do_custom = function(self) --Big_froster local pos = self.object:getpos() local c=3 local v = self.object:getvelocity() for dx = -c*(math.abs(v.x))-1 , c*(math.abs(v.x))+1 do for dy=-1,3 do for dz = -c*(math.abs(v.z))-1 , c*(math.abs(v.z))+1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name if (n~="air") then minetest.env:set_node(t, {name="default:ice"}) end end end end end, })