mobs:register_mob("nssm:crystal_slug", { type = "monster", hp_max = 13, hp_min = 11, collisionbox = {-0.3, 0, -0.3, 0.3, 0.4, 0.3}, visual = "mesh", mesh = "crystal_slug.x", textures = {{"crystal_slug.png"}}, visual_size = {x=4, y=4}, view_range = 40, floats = 1, rotate = 270, group_attack=true, attack_animals=true, walk_velocity = 0.4, run_velocity = 0.4, -- fall_speed = 0, stepheight = 1.1, --[[ sounds = { random = "crystal_slug", distance = 45, },]] damage = 2, jump = false, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 3,}, }, armor = 70, drawtype = "front", water_damage = 5, lava_damage = 10, light_damage = 0, blood_texture="nssm_blood_blue.png", blood_amount=10, on_rightclick = nil, attack_type = "shoot", shoot_offset = 1, arrow = "nssm:crystal_gas_arrow", reach = 1, shoot_interval = 4, animation = { speed_normal = 20, speed_run = 20, stand_start = 1, stand_end = 60, walk_start = 160, walk_end = 190, run_start = 160, run_end = 190, punch_start = 100, punch_end = 150, shoot_start = 100, shoot_end = 150, speed_die = 10, die_start = 70, die_end = 90, } })