mobs:register_mob("nssm:swimming_duck", { type = "monster", hp_max = 25, hp_min = 15, collisionbox = {-0.35, -0.30, -0.35, 0.35, 0.7, 0.35}, visual = "mesh", mesh = "swimming_duck.x", textures = { {"swimming_duck.png"} }, visual_size = {x = 1.5, y = 1.5}, view_range = 25, floats = 1, walk_velocity = 1, run_velocity = 1, damage = 3, reach = 1.5, jump = false, jump_chance = 0, jump_height = 0, sounds = { random = "duck", }, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:duck_legs", chance = 1, min = 1, max = 2}, {name = "nssm:duck_beak", chance = 5, min = 1, max = 1}, {name = "nssm:duck_feather", chance = 6, min = 1, max = 2}, }, armor = 80, drawtype = "front", water_damage = 0, lava_damage = 10, light_damage = 0, group_attack = true, attack_animals = true, knock_back = 4, blood_texture = "nssm_blood.png", attack_type = "dogfight", animation = { speed_normal = 25, speed_run = 35, stand_start = 1, stand_end = 60, walk_start = 80, walk_end = 120, run_start = 80, run_end = 120, punch_start = 140, punch_end = 160, } })